Summary
Overview
Work History
Education
Skills
Timeline
Generic

Dylan Marx

Atlanta,GA

Summary

Enthusiastic 3D Environment Artist with 3 years of experience creating animations, props, and environments for school and professional games. Proven track record of collaborating with designers and programmers to improve playability, creating optimized game assets, and leading teams of varying size through production cycles of multiple games. Passionate about learning new software and workflows to improve artistic ability and making immersive experiences for players!

Overview

2
2
years of professional experience

Work History

Technical Artist

Eclipse Gaming Systems
03.2024 - Current
  • Created VFX within Unity using Particle Systems and Shader Graph.
  • Authored unique shader based on each projects need.
  • Incorporated feedback from project leads to ensure desired vision/player satisfaction.
  • Imported and optimized 3D Models, Sprites, Textures, Shades, and VFX to reduce draw calls and ensure smooth performance.
  • Led weekly playthroughs to showcase the current state of each game to project leads/stakeholders.

3D Environment Artist

Leartes Studios
07.2023 - Current
  • Modeled and textured over 80 assets, including modular kits, props, and vegetation. Each asset has LOD's and custom player collision meshes.
  • Worked with external clients via outsourcing managers on various indie/solo developer projects.
  • Conceptualized a playable level with 60 FPS.
  • Incorporated feedback from Outsourcing Manager to ensure assets were consistent with chosen art style.
  • Interpreted concept art and sketches to create modular kits and props.

Teaching Assistant

Michigan State University
08.2022 - 05.2023
  • Helped with grading assignments and projects, providing personalized constructive feedback to students.
  • Proctored 2 weekly labs where students were able to work on assignments and projects.
  • Troubleshot and debugged art-related issues.
  • Created course content. Such as, lecture slides and assignment criteria.
  • Mentored and tutored individual students needing additional help

Education

Bachelor of Arts - Games And Interactive Media

Michigan State University
East Lansing, MI
05.2023

Skills

  • Blender (Preferred)
  • Maya
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Photoshop
  • Unreal Engine
  • Unity Engine
  • SpeedTree
  • TreeIt
  • Jira
  • Trello

Timeline

Technical Artist

Eclipse Gaming Systems
03.2024 - Current

3D Environment Artist

Leartes Studios
07.2023 - Current

Teaching Assistant

Michigan State University
08.2022 - 05.2023

Bachelor of Arts - Games And Interactive Media

Michigan State University
Dylan Marx