Summary
Overview
Work History
Education
Skills
Accomplishments
Languages
Timeline
Generic

Michael Sullivan

United States

Summary

Lead 3D Artist with over five years of experience in real-time game development, specializing in hard surface weapon modeling, environment design, and scalable asset pipeline creation. Currently leading the modeling team at The Axolotl Sun, and doing contract work for F8 Studios as well as general freelance work.

Overview

7
7
years of professional experience

Work History

Lead 3D Artist

The Axolotl Sun
09.2023 - Current
  • Helped scale a 5 person UGC team into a 7 person modeling and texturing team, establishing a production-focused team pipeline.
  • Designed and implemented a streamlined 3D asset pipeline that increased production speed, improved cross-artist capability, and enforced consistency across assets.
  • Personally responsible for ~30-40% of in-game assets in Meleeniacs, including core weapons, full environment maps, and majority of 3D UI elements.
  • Defined visual standards and oversee final asset approval, mentoring artists to meet high-quality marks while maintaining a cohesive art direction across all shipped content.
  • Contributed to the design and production of a shipped floor in collaboration with BFDI in Regretevator, working on environmental assets to align with an external IP's visual identity while maintaining gameplay clarity.
  • Supported lobby environment development, primarily building and refining a café space to ensure stylistic cohesion with the games evolving aesthetic.

Contract 3D Artist

F8 Studios
06.2025 - Current
  • Communicated with supervisor to brainstorm ideas and discuss upcoming projects.
  • Cleaned up pre-existing assets such as props, environments, and textures to better fit current production and quality standards.
  • Created environments, props, and textures from concept art; Modeling, UV Unwrapping, and Texturing when needed.

3D Artist

Jean's Bizarre Community
07.2023 - 04.2025
  • Served as the primary 3D artist, producing a majority of props and weapons while contributing to map and environment design for multiple game modes.
  • Maintained pipeline consistency and ensured on-time delivery of production assets.

Freelance

05.2019 - Current
  • Closely adhered to established art styles while progressively refining and enhancing original designs, delivering measurable visual improvements overtime.
  • Managed independent commission work, defining project scope and delivery schedules while maintaining clear client communication and reliable turnaround times.

Education

High School Diploma -

06-2024

Skills

  • 3D Modeling (Blender)
  • Texturing (Substance 3D Painter & Designer)
  • 3D/Digital Sculpting
  • Environment Art

Accomplishments

Won Best Obby/Platformer Experience award at the ROBLOX Innovation Awards in 2025 with The Axolotl Sun team.

Languages

English
Native or Bilingual
Swedish
Limited Working

Timeline

Contract 3D Artist

F8 Studios
06.2025 - Current

Lead 3D Artist

The Axolotl Sun
09.2023 - Current

3D Artist

Jean's Bizarre Community
07.2023 - 04.2025

Freelance

05.2019 - Current

High School Diploma -

Michael Sullivan