Self-taught Quality Analyst and Technical Artist with 13 years of experience across almost every gaming platform available. Recently moved departments from Quality Assurance to Technical Art and weapons rigging. I started my journey as a Technical Artist knowing the bare minimum of Maya to completing multiple unique weapon rigs from start to finish. It has always a dream of mine to work in the video game industry since I got my first computer 30 years ago. I tend to throw myself completely into my passions and teach myself everything there is to know about my chosen pursuits, whether that be building computers or my own racing drones from scratch, I never do anything half-heartedly.