
Dynamic 3D Designer with expertise in Substance 3D Designer and optimization, honed at Gulfstream Aerospace. Proven ability to enhance 3D material libraries and streamline processes. Strong collaborator with excellent time management skills, ensuring high-quality material presentation and alignment with project visions.
-Process photo scanned data from in-house material scanner to convert into fully optimized 3D Digital Materials
-Support and Optimize a growing 3D material library in P4V
-Support customer meetings with live material changes with quick turn around times
-Create multiple generators to support increasing demand in procedural materials as well as increasing processing speeds for photo scanned data
-Optimized Substance 3D Designer templates, nodes, and shaders to better automate the pipeline
-LookDev 3D materials within Maya vRay to ensure consistency and quality throughout the cabin
-Collaborate with Visual Designers to ensure the materials are in pristine quality when being presented
-Utilized Adobe Substance 3D Designer, Sampler, and Painter to fully render 3D procedural materials
-Created Master Materials to speed up material assembly within Unreal Engine 4
-LookDev within Unreal Engine 4 to ensure quality throughout the corresponding game environment
-Collaborated with Project Owners to ensure the vision was met
-Substance 3D Designer
-Substance 3D Sampler
-Adobe Photoshop
-Unreal Engine
-Adobe Lightroom
-Maya
-Maya vRay
-Marmoset Toolbag
-Procedural Material Creation
-Photo scanning
-Time Management
-Optimization