Story-driven Animator focused on character development and high-quality animation. Successful at completing action-driven and dramatic shots. Versed in a wide range of animation styles, techniques and software programs.
Overview
18
18
years of professional experience
Work History
Character Animation (Contract)
Mocean
08.2023 - 08.2023
I was responsible for Character Animation on Unannounced NDA project.
Character Animator (FT to Contract)
Encore VFX
08.2014 - 02.2023
Created creature and bipedal animations and matchmoves for show characters. Created previsual shots from Client's notes and Storyboards.
Work to plan out how the action shot would translate from storyboard form. -Adjusted Motion Capture data for Crowd animations. -Created vehicle animations which included drones, helicopters, planes and automobiles.
CG Animator
Method Studios
07.2020 - 08.2020
I was responsible for animation on Highly Sensitive NDA project.
Shot Creator
The Third Floor
05.2016 - 06.2016
I was responsible for previs
Character animation and camera work to plan out final live action for post visual direction.
Character Animator
Marvelous USA
- 11.2013
I was responsible for the creation of animations for "Ninja Warrior" Platform, that would be used by player to maneuver through the side-scrolling environment.
-I worked closely with rigger to discover more efficient ways to design character rig for more animation optimization as it relates to the specific project.
-I did repeated testing for improving of the product using the in-house Unity engine.
CG Character Animator
Checkpoint Studios
07.2012
Chiefly responsible for the creation and delegation of 1st and 3rd person animations for social gaming titles under Checkpoint
Use of the game engine Unity.
Particle Effects Animator
Marvelous USA
- 11.2013
Responsible for the creation and utilization of particle system (s) in Unity engine, including the construction of animated textures.
Character Animator
Emotional Robots Inc.
05.2012 - 07.2012
Provided animation (in-game combat, 3rd person, and cut-scene) for Warm Gun characters, animation fixes, and shot planning.
Character Animator
Papaya Studio
11.2010 - 08.2011
Provided animation (in-game combat and cut-scene) for Cartoon Network characters, Animation fixes, and Game testing of the animation.
Character Animator
Workaholic Animation Studios
11.2009 - 12.2009
Provided character and lip-sync Animation for characters of Grossology "Boogers & Poops".
Character Animator
Indie Animation Studios
05.2006 - 01.2009
Provided Character animation for the second portion of the film, involving all scenes with the main skeleton characters and their interactions with the main character.
-Assisted the director in scene planning when needed.
Character Animator and Key Clean-up Animator (Contractor)
DNA Productions
03.2005 - 06.2005
Delivered quality animation to director weekly for review.
-Created the appropriate Character blocking for final animated scene
-Participated in and accepts constructive criticism in order to enhance and relay specific animation ideas across during dailies