Summary
Overview
Work History
Education
Skills
Websites
Timeline
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Alex Normann

Summary

As a highly proficient gameplay programmer and 3D artist, I am a full-stack game developer with a specialization on the Roblox platform. Having graduated early, I possess a strong work ethic and am known for consistently delivering high-quality deliverables on time, even during crunch periods. Additionally, I am a collaborative team player who brings positivity and a bright energy to the work environment. I strive to make every task fun and enjoyable for all involved, no matter how tedious. With a passion for game development and a drive to succeed, I am excited to bring along my skills and expertise always.

Overview

10
10
years of professional experience

Work History

Gameplay Programmer, Technical Artist

Gamefam
09.2022 - Current
  • Implemented new features with the utmost efficiency to get deliverables across the finish line.
  • Maneuvered my way around four projects at once to progress amazing results.
  • Rewrote game(s) codebase to bring a much more pristine, clean, and modern functionality.
  • Worked closely with producers to ensure bugs are fixed and quality is assured.
  • Formed development around game vision, player mindset, and studio efficiency.
  • Designed and Created highly extensive map layouts for art team members to work with.

Full-Stack Programmer

Trashy Developers
01.2022 - 04.2023
  • Lead Live game operations (LiveOps) to reach consistent update parity, whilst providing for community needs.
  • Performed full-game system rewriting for a much more optimized codebase.
  • Aided the growth of amassing over 11,000,000+ player visits.
  • Worked closely with marketing to increase player retention, click rate, and playtime.

Full-Stack Programmer, 3D Generalist

Freelance
12.2012 - 09.2022
  • Created thousands of 3D pleasure for various front- games amassing 3,000,000,000+ visits total.
  • Took on responsibilities for creating assets such as: Creatures, Characters, Weapons, Armor, and Various foliage/shrubbery.
  • Engineered dozens of features working in a multitude of different work environments.

Full-Stack Programmer

Watermelon Flamingos
09.2021 - 08.2022
  • Produced custom game framework to communicate between server and client interactions with ease.
  • Hatched front-end visual effects to enhance game user experience (UX).
  • Wrote back-end data systems with optional bit serialization capabilities.
  • Provided code with strict security guidelines and great code integrity.

3D Generalist, Short-Time Contractor

Roforco
02.2022 - 05.2022
  • Constituted production with seamless AI Voice Acting company, Replica Studios.
  • Generated digital realism to hit art direction head-on.
  • Provided assets for player mechanical experience.
  • Optimized workspaces and environments for maximum efficiency across developers and players.

3D Generalist

MELON
11.2019 - 05.2021
  • Maintained comprehensive knowledge of character, player accessories, environment, and object creation pipelines.
  • Worked closely with companies/brands such as: Warner Music Group, Atlantic Records, Nerf, Supercell, Teen Titans GO, Five Nights at Freddy's, JDRF, and many more.
  • Handled concept projects for major companies solo

Education

High School Diploma -

East View High School
Georgetown
12.2021

Skills

Lua

Project Leadership

Healthy Perfectionist

Creative Design

Marketing Analyst

Visionary of Efficiency

Teamwork

Blender & ZBrush

Photoshop & Substance Apps

Java

Timeline

Gameplay Programmer, Technical Artist

Gamefam
09.2022 - Current

3D Generalist, Short-Time Contractor

Roforco
02.2022 - 05.2022

Full-Stack Programmer

Trashy Developers
01.2022 - 04.2023

Full-Stack Programmer

Watermelon Flamingos
09.2021 - 08.2022

3D Generalist

MELON
11.2019 - 05.2021

Full-Stack Programmer, 3D Generalist

Freelance
12.2012 - 09.2022

High School Diploma -

East View High School
Alex Normann