Dedicated to appropriate modalities for STEAM instruction, utilization of the arts as a vehicle for learning, and digital technology platforms that support 21st century learning.
Develop program protocols, eligibility matrix, grading rubric, report cards, and annual curriculum.
Infuse STEAM programming into all content areas and instruction.
Implement problem-based and real-world lessons to extend general education learning.
Utilize digital technology to provide opportunities for coding, robotics, and architectural design.
Infused STEAM-based instruction to drive NJSLS Math and Science Standards.
Established after-school robotics program.
Anti-Bullying/Affirmative Action representative
Initiated STEAM/Robotics fairs.
Infused STEAM-based learning in the science classroom.
Aligned district science curriculum to the Next Generation Science Standards with elementary curriculum team.
Established grade-specific Science and STEAM fairs.
Effective problem-solving
Creation of STEAM-based curriculum
Restructuring educational programs to meet STEAM initiatives