Summary
Overview
Work History
Education
Skills
Websites
Accomplishments
Certification
Affiliations
Timeline
Generic

Alexandria Cuellar

Wallkill,NY

Summary

Results-driven Project Manager and former Senior Developer with three years of experience leading cross-functional teams and over ten years in engineering high-traffic digital platforms. Delivered immersive social VR experiences and managed complex user-generated content ecosystems. Specialized in navigating cross-platform constraints, leading technical migrations, and optimizing performance across devices.

Overview

11
11
years of professional experience
2
2
Certifications

Work History

Project Manager

Self Employed
Wallkill, New York
06.2023 - 03.2026
  • Portfolio Delivery: Led end-to-end delivery of 14+ VR and mobile-first experiences within Meta Horizon Worlds, coordinating cross-functional teams of 3–12 members.
  • Agile Leadership: Applied Scrum and Agile frameworks using Jira, Trello, and ClickUp to maintain a 100% success rate for milestone completion across high-priority builds for clients like Meta and Flip Key Studios.
  • Stakeholder Coordination: Aligned creative concepts with platform constraints for diverse clients including Flip Key Studios, The Soapstone Comedy Club, HyLite Studios, and VR Buffalo.
  • Managed post-launch Live Ops, prioritized bugs, and developed seasonal roadmaps (Battle Systems, NPCs, in-game economies) to enhance player retention and optimize UI experience.
  • Directed transitions from Sub-D to Trimesh assets and spearheaded TypeScript migrations, enhancing environment performance and increasing asset efficiency for VR experiences.

Senior Developer

Gannett
, USA
07.2020 - 06.2023
  • Architected and deployed scalable solutions in collaboration with product and design teams to fulfill complex business requirements in a distributed, remote-first environment.
  • Managed full lifecycle of distributed systems, implementing monitoring and enhancements to accelerate delivery speed and elevate quality.
  • Ensured 24/7 operational stability and system reliability through code reviews, debugging, and performance tuning.
  • Engineered and maintained high-performance backend services and APIs using Go and GraphQL, enabling seamless support for national-scale digital platforms.

Senior Web Applications Developer

GateHouse Media
01.2015 - 07.2020
  • Modernization & Scale: Led long-term platform modernization efforts through strategic refactoring, modular architecture, and the implementation of CI/CD pipelines.
  • API & Service Integration: Designed and implemented robust RESTful APIs, integrating critical third-party services that enhanced functionality of multi-platform digital media systems.
  • Cross-Functional Collaboration: Collaborated with cross-functional teams to identify and resolve production bottlenecks, ensuring timely feature delivery and maintainable codebases.
  • Documentation: Established technical documentation standards and version control practices, facilitating team collaboration and supporting long-term project scalability.

Education

B.A. - Information Technology and Communications – Concentration in Web Technology & Media Studies

Mount Saint Mary College
New York

Skills

  • Project management and agile methodologies
  • Technical project planning
  • Risk management and stakeholder coordination
  • Jira, ClickUp, and Trello proficiency
  • Software engineering with Go (Golang), TypeScript, C# (Unity), API Integration, GraphQL, HTML/CSS, RESTful API Design, CI/CD Pipelines, and GitHub
  • API integration and design
  • XR production workflows
  • Immersive platform development
  • Performance optimization strategies
  • 3D asset pipeline management
  • Design tools: Krita, Blender, and Canva

Accomplishments

Delivered 14+ VR/mobile experiences within Meta Horizon Worlds in collaboration with multiple partner studios.

Certification

Mixed Reality (XR) Professional Certificate | SUNY Westchester Community College — Completed an intensive, two-semester technical program focused on end-to-end VR/AR production, 3D modeling (Blender), and spatial programming in Unity.

Affiliations

Live Ops & System Leadership

Chaos City (2025): Project Manager: Directed the debut of a "living world" system featuring dynamic NPCs, an in-game economy, and a functional asset storefront for player-driven customization.

Glizzy Gladiator (2024): Project Manager: Leveraged Jira to direct the Live Ops roadmap, delivering seasonal battle systems and optimized UI overhauls to enhance the post-launch player experience.

Tower Zen (2025): Project Manager: Managed the long-term roadmap and rollout of NPC power-ups and bonus levels for a mobile-only title.

Timeline

Project Manager

Self Employed
06.2023 - 03.2026

Senior Developer

Gannett
07.2020 - 06.2023

Senior Web Applications Developer

GateHouse Media
01.2015 - 07.2020

B.A. - Information Technology and Communications – Concentration in Web Technology & Media Studies

Mount Saint Mary College
Alexandria Cuellar