Summary
Overview
Work History
Skills
Timeline
Generic
Andrew LaBoy

Andrew LaBoy

Summary

Genuinely passionate AR/VR developer with multiple already existing powerful concepts built in Unity such as but not limited to, real-time holograms from any video source, full mesh reconstruction of a scanned environment, real-time human segmentation filters, and an eye for beautiful VFX.

Overview

5
5
years of professional experience

Work History

Founder / AR Developer

Dream Stream AR
07.2019 - Current
  • "Dream Stream AR" is my first fully released app that originally began with the goal to automate music videos using just your iPhone with no green screen.
  • In its final form it was primarily used to automate visuals for livestreams & sending holograms (using human segmentation Al) over a network.
  • There is the mobile version that can be a standalone AR experience, the mobile version can also be a controller for the desktop version connected to the same network that utilizes the high end GPU to produce HD AR.
  • In the future the mobile version will work in AR glasses that support Metal and / or Vulkan Graphics APIs (due to Unity VFXGraph dependencies)
  • I had full human segmentation AR filters over 6 months before major social media companies such as Meta, SnapChat, TikTok, which can be proven.
  • Performed with the app live in concerts and music festivals, primarily in Austin, TX, which required much teamwork and coordination

Tech Support & Voluntary VR/AR Prototyper

Commvault
Tinton Falls, NJ
03.2018 - 04.2019
  • Officially hired for tech support role assisting customers with various issues, usually regarding basic software use, networking issues, and SQL
  • Created VR app that used avatar and mirrored Windows desktop in order to automate high quality training videos
  • Created AR business card prototype for their sales team
  • Created WebGL simulator of CommVault software in order to have guided tutorials for most common CommVault processes

Skills

  • 5 years of Unity development (main passion is AR, primarily through URP, but also HDRP based AR using a smartphone as camera and controller and PC as an HD renderer)
  • Programming & Shader Languages include: primarily C# and now visual scripting, some C, GLSL, HLSL
  • Heavy focus and love for VFXGraph
  • Focus on human segmentation AI based shaders to apply to humans and backgrounds
  • Able to use that human segmentation to create holograms in realtime (not recorded video, doesn't require a special sending app for techniques such as multiplexing, so this works with currently existing livestreaming infrastructure such as Facebook Live and Twitch)
  • Photon and UNet experience
  • Basic SQL, primarily MSSQL
  • GitHub, Unity Collaborate, and now primarily PlasticSCM via Unity for version control

Timeline

Founder / AR Developer

Dream Stream AR
07.2019 - Current

Tech Support & Voluntary VR/AR Prototyper

Commvault
03.2018 - 04.2019
Andrew LaBoy