Summary
Overview
Work History
Education
Skills
Software
Timeline
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Joseph Charles

Summary

Seeking a dynamic role where I can apply my technical skills, creativity, and collaborative mindset to deliver high-quality games that captivate audiences and push the boundaries of interactive entertainment.

Overview

5
5
years of professional experience

Work History

Unreal Engine Engineer

Fresh Snow Studio
09.2025 - Current

Download Executable (Playable Demo)

  • Developed a multi-scene first-person RPG prototype in Unreal Engine 5, delivering a cohesive vertical slice for investor presentation
  • Implemented core combat systems including abilities, light/heavy attacks, blocking, resource management, and global cooldowns
  • Designed enemy AI with proximity-based engagement, bounded behavior zones, and state-driven animation feedback
  • Created modular UI flows including character selection, in-game menus, and non-pausing settings with runtime input switching
  • Implemented interpolation-based environmental interaction system for interior decoration
  • Integrated full controller support alongside keyboard/mouse input
  • Structured systems for scalability with placeholder content to represent future feature expansion
  • Optimized for smooth performance and visual cohesion across all gameplay scenes

Independent Game Developer

Self-employed
10.2021 - Current
  • Developed a Parkour System which uses a custom movement component to translate and rotate the character in result of achieving positive hit results on the respective ray casts being performed. Download Executable (Playable Demo)
  • Developed an extension of the tools which are provided by Epic Games in Unreal Engine 5. By initiating a new use case for some of the functions found within the UEditorUtilityLibrary and the UEditorAssetLibrary, a powerful Editor can be put to use, enabling effective and efficient methods to optimize project files. Source Code

Technical Animator

Animation Entertainment
10.2021 - Current
  • Develop engaging character animations using industry standard software.
  • Collaborate with cross functional teams to enhance storytelling through visual elements.
  • Mentor junior animators, providing guidance on techniques and workflows.
  • Implement animations, characters and vehicles into Unreal Engine 5.
  • Develop realtime humanoid character and vehicle rigs.

3D Animator

Opsive
07.2023 - 10.2023
  • Responsible for developing 300 high quality combat and tactical locomotion animations using Autodesk Motion Builder.

Education

Bachelor of Business Administration - BBA - Marketing

Liberty University
05-2020

Bachelor of Business Administration - BBA - International Business

Liberty University
05-2020

Skills

  • C
  • Big O
  • Algorithms
  • Data Structures
  • Linear Algebra
  • 3D Vector Math
  • GitHub
  • Version Control
  • Debugging
  • Optimization
  • Performance Analysis
  • Unreal Engine

Software

Unreal Engine
Blender
Autodesk Maya
Autodesk Motion Builder
DAZ Studio
R3DS WRAP
DaVinci Resolve
Adobe Photoshop

Timeline

Unreal Engine Engineer

Fresh Snow Studio
09.2025 - Current

3D Animator

Opsive
07.2023 - 10.2023

Independent Game Developer

Self-employed
10.2021 - Current

Technical Animator

Animation Entertainment
10.2021 - Current

Bachelor of Business Administration - BBA - Marketing

Liberty University

Bachelor of Business Administration - BBA - International Business

Liberty University
Joseph Charles