Download Executable (Playable Demo)
- Developed a multi-scene first-person RPG prototype in Unreal Engine 5, delivering a cohesive vertical slice for investor presentation
- Implemented core combat systems including abilities, light/heavy attacks, blocking, resource management, and global cooldowns
- Designed enemy AI with proximity-based engagement, bounded behavior zones, and state-driven animation feedback
- Created modular UI flows including character selection, in-game menus, and non-pausing settings with runtime input switching
- Implemented interpolation-based environmental interaction system for interior decoration
- Integrated full controller support alongside keyboard/mouse input
- Structured systems for scalability with placeholder content to represent future feature expansion
- Optimized for smooth performance and visual cohesion across all gameplay scenes