Summary
Overview
Work History
Education
Skills
Websites
Timeline
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Annie Kwon

Los Angeles,CA

Summary

Accomplished Character Artist with a proven track record at Riot Games, specializing in handpainted art and fostering teamwork. Excelled in translating concepts into visually appealing 3D models, significantly enhancing player experiences. Known for my hunger for improvement, collaborative spirit and passion for my craft, I've contributed to the successful launch of over 32 skins over the course of 3.5 years.

Overview

4
4
years of professional experience

Work History

Character Artist II

Riot Games
10.2021 - Current
  • Managed outsource work of 1350 skins, ensuring clear communication of expectations and guidelines.
  • Utilized reference materials and concept art effectively, translating ideas into fully-realized 3D models.
  • Developed high-quality 3D models and textures, contributing to improved visual appeal and gaming experience.
  • Collaborated with team members to create visually consistent characters for various projects.
  • Created documentation on Character Art scope and complexity, which was implemented across teams at Riot for efficient workflow, improving productivity within the team.
  • Partnered with concept artists, technical artists, and animators to define and improve processes.
  • Participated in regular critiques and feedback sessions, fostering a collaborative work environment focused on continuous improvement.
  • Optimized topology based on subject matter feedback, enabling smooth animations for player interaction.
  • Contributed innovative design ideas during brainstorming sessions, influencing overall project direction.

Character Art Intern

Riot Games
06.2021 - 09.2021
  • Established the visual character art style of a new thematic called "Cafe Cuties" by creating the first character asset of a highly successful skinline.
  • Gained valuable experience being mentored by both the Lead and a Senior Character Artist on the team, applying learnings directly into relevant work situations.
  • Studied the specific texturing style, low poly modeling, and sculpting skills to achieve desired results for cohesion across the game.
  • Collaborated closely with team members to create optimized rigging and visually consistent characters for various projects.
  • Volunteered to conduct art reviews and standups for the team, helping moderate discussions and to take notes for clear team alignment.
  • Contributed to positive work environment by actively participating in team-building activities.

Freelance Character Artist

Airstrafe Interactive
06.2020 - 03.2021
  • Developed modular character assets, allowing for easy customization and variation among player avatars and NPC's.
  • Acclimated to new themes weekly, creating the model and handpainted textures of over 250 interactable 3D assets that range from clothing, humanoid characters, animals, and weapons.
  • Created detailed concept art for characters, aiding in the development of unique and engaging game worlds.
  • Illustrated 2D expression assets for dialogue interactions with NPCs.
  • Mentored junior artists by sharing knowledge and providing constructive feedback, fostering a supportive team environment.

Education

Bachelor of Arts - Dramatic Writing

New York University
New York, NY
05.2017

Skills

  • ZBrush Sculpting
  • Adobe Photoshop / 3D-Coat
  • Color theory
  • Maya Experience
  • Anatomy knowledge
  • Teamwork and Collaboration
  • Problem-solving abilities
  • Continuous Improvement
  • Character Design
  • Illustration
  • Excellent Communication
  • Relationship Building

Timeline

Character Artist II

Riot Games
10.2021 - Current

Character Art Intern

Riot Games
06.2021 - 09.2021

Freelance Character Artist

Airstrafe Interactive
06.2020 - 03.2021

Bachelor of Arts - Dramatic Writing

New York University
Annie Kwon