Summary
Overview
Work History
Education
Skills
Accomplishments
Software
Timeline
SoftwareEngineer
ANTHONY TONY BROWN JR

ANTHONY TONY BROWN JR

3d Generalist, Game Designer, & Game Developer
Bentonville,AR

Summary

Highly proficient passionate full stack Game Designer & 3d artist bringing proven history of successfully utilizing latest technologies to create exciting games & interactive learning content. Highly creative professional with well over a decade of experience and meticulous eye for detail & quality. Thorough understanding of gaming trends & various learning modalities, combined with a robust experience in creating games & interactive content while working both in a team and individually. Achieves intended concepts according to project requirements by utilizing diverse skills & resources. Poised and committed to hitting project & personal deadlines, while listening carefully to critiques and requests, incorporating feedback and boosting project outcomes to surpass expectations.

Overview

18
18
years of professional experience

Work History

XR, Full Stack Serious Games Developer/Designer

Walmart Home Office
Bentonville, AR
01.2019 - Current

As a Full Stack Serious Games Developer/Designer, I designed & architects, walmart internal vr creation tool set to create, publish, & distribute vr modules & lessons for walmart & sams store associates & home office associates. Additionally I created serious games using AR & VR as well as 2d & 3d webGl & mobile learning games & an online digital analytics tool that pulls & combines data from all learning games, modules, & content.


  • Designed & delivered diverse learning using the guiding principles of adult learners in a variety of fields and subject matter.
  • Targeted diverse learning modalities in development of new course content and training programs.
  • Developed workforce training programs to improve organizational efficiency.
  • Coordinated with external vendors to verify quality and accuracy of learning materials.
  • Created & Architecture Walmart's first internal Vr creation tool set & associate vr lesson distribution center.
  • Designed & developed interactive learning XR content utilizing VR, AR, & traditional media platforms.
  • Developed game-related tools and scripts to facilitate games & interactive learning content development.
  • Developed 2D and 3D games & interactive learning content for PC and mobile platforms using Unity 3D & Unreal Engine.
  • Debugged and tested game features to support quality assurance requirements.
  • Worked with design systems to develop and present prototypes for focus group evaluation.

Lead Training Content Developer

Game Developers Republic
01.2018 - Current

Beginning as a passion project, the Game developers Republic was created to provide training & educational material to people looking to get into, or learn about game development & 3d art. Through the development of courses, AAA quality game assets, lectures, panels, & workshops we combine our professional knowledge & experience of instructional design with 3d & game development to create educational & engaging learning content.


  • Created curricula, research topics and conceptualized course format, subject matter and presentation.
  • Targeted diverse learning modalities in development of new course content and training programs.
  • Develop original content through social listening and independent sources.
  • Identified target audiences to analyze characteristics, behavior and media habits.
  • Developed proposals for clients outlining project scope and timeline.

Interactive Multimedia ISD

Martin Federal
Little Rock, AR
01.2017 - 01.2019

As a level 3, Interactive Multimedia ISDs I designed & created, Section 508-compliant, Virtual Instructor Led Training, & interactive learning solutions & simulations, that support the performance outcomes and adhere to the requirements of the Strength Maintenance Training Center of the National Guard Professional Education Center. Using & applying the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) ISD Model and using an agile project management (APM) approach, I work closely with Subject Matter Experts (SME’s) to gather and analyze requirements, needs, & expectations, to effectively deliver learning content across multiple platforms and a variety of formats, including online, mobile, and blended learning environments.


  • Planned and monitored implementation of technology-based learning programs.
  • Delivered top-quality training documentation, manuals and tools addressing needs of specific specialist groups.
  • Worked closely with instructors to prepare online materials, content, and tools to facilitate training globally.
  • Created curricula, research topics and conceptualized course format, subject matter and presentation.
  • Contributed to development of comprehensive employee training courses.

Instructor of Game Design & Development

Oklahoma State University
Oklahoma City, OK
01.2016 - 01.2017

Teaching at the undergraduate level (beginning to advanced) in digital communication

Integrates computer technology into studio courses, while teaching both theory and hands-on skills, leads robust critiques and theoretically-informed discussions about game theory, design, & development while linking humanities, science and technology; to use computer applications, online resources and other technologies for the classroom and online learning.

  • Created lessons and online testing materials to facilitate remote learning.
  • Helped students explore concepts with engaging, learning-focused activities.
  • Fostered student curiosity and interest through creative hands-on activities.
  • Modified lessons and curriculum to accommodate diverse learners by using strategies such as peer-assisted learning and group work.

Lead GAME DESIGNER & Sr. 3d Artist

KEYBRIDGE TECHNOLOGIES INC
OKLAHOMA CITY, OK
01.2014 - 01.2017
  • Teamed with subject matter experts in evaluation and revision of training tools in order to continually improve learning platforms.
  • Used debugging techniques to identify issues with computer code and resolve errors.
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Collaborated with game designers, artists and testers to ensure quality product delivery.
  • Created prototypes based upon design ideas using such programming languages as C# and javascript.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.

3D ARTIST/ Game Designer

KEYBRIDGE TECHNOLOGIES INC
OKLAHOMA CITY, OK
01.2011 - 01.2013
  • Effectively implemented best training practices and adult learning principles in planning and creation of instructional materials.
  • Created 3D models, textures, animations and other assets for multiple video games & interactive learning content.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.
  • Gained strong leadership skills by managing projects from start to finish.

3D & Creative Game Instructor

SOUTHERN AVENUE
Memphis, TN
01.2010 - 01.2011
  • Developed lesson plans surrounding various types of digital art.
  • Planned and executed activities to promote skill and talent development.
  • Assisted students in coming up with and executing detailed final projects for exhibition.
  • Created and delivered lessons through distance, virtual and face-to-face learning and fulfilled requirements of district's curriculum program.
  • Scheduled shows and performances in accordance with school calendar.

Computer Artist/Graphic Designer

MISSISSIPPI BOULEVARD CHRISTIAN CHURCH
Memphis, TN
01.2006 - 01.2011
  • Created digital image files for use in digital and traditional printing methods.
  • Developed creative design for print materials, brochures, banners, and signs.
  • Employed design fundamentals when selecting typography, composition, layout, and color in design work.
  • Mentored junior designers and provided design guidance to improve standards of overall team output.
  • Created 3D models and animation for interactive projects.
  • Created original artwork for range of print, web and video projects.

Art Director & Producer

DREAMS 2 REALITY
Memphis, TN
01.2005 - 01.2010
  • Teamed with other production staff to collaborate on final production products and project timelines.
  • Successfully collaborated with other departments and outsourced independent vendors.
  • Developed high-impact creative trailers and promotional content for company campaigns from concept to completion.
  • Formulated and monitored budgets to manage expenses and control costs.
  • Negotiated contracts with vendors and suppliers to establish timely delivery of materials and achieve mutually beneficial agreements.

Intern Graphic Designer

NEW DIRECTION CHRISTIAN CHURCH
Memphis, TN
01.2003 - 01.2004
  • Designed graphics for websites, logos and promotions for marketing purposes.
  • Promoted company's events by designing marketing materials such as posters, digital invites and brochures.
  • Created design work for print and digital sales and marketing campaigns.
  • Assisted with design of print materials such as flyers and ads by producing basic layouts, selecting colors and tracking down appropriate images.
  • Collaborated with other designers to create visually appealing graphics for range of print and digital media.

Education

Bachelor of Fine Arts - Computer Art, Graphic Design

Savannah College of Arts and Design

Skills

2D Game Design & Developmentundefined

Accomplishments

  • National Guard
  • FAA
  • United States Postal Service
  • First Tennessee Bank
  • State Farm Insurance
  • TriState Bank
  • Sun-Trust Bank
  • Lenny's Sub Shop
  • National Civil Rights Museum
  • Congressman Steven Cohen
  • The Cochran Firm

Software

Maya

Unity Engine

Unreal Engine

Adobe Photoshop

Zbrush

Substance Painter

Marmoset

Adobe Premier

Adobe After Effects

Adobe Captivate

Lectora

Illustrator

Visual Studio

Timeline

XR, Full Stack Serious Games Developer/Designer

Walmart Home Office
01.2019 - Current

Lead Training Content Developer

Game Developers Republic
01.2018 - Current

Interactive Multimedia ISD

Martin Federal
01.2017 - 01.2019

Instructor of Game Design & Development

Oklahoma State University
01.2016 - 01.2017

Lead GAME DESIGNER & Sr. 3d Artist

KEYBRIDGE TECHNOLOGIES INC
01.2014 - 01.2017

3D ARTIST/ Game Designer

KEYBRIDGE TECHNOLOGIES INC
01.2011 - 01.2013

3D & Creative Game Instructor

SOUTHERN AVENUE
01.2010 - 01.2011

Computer Artist/Graphic Designer

MISSISSIPPI BOULEVARD CHRISTIAN CHURCH
01.2006 - 01.2011

Art Director & Producer

DREAMS 2 REALITY
01.2005 - 01.2010

Intern Graphic Designer

NEW DIRECTION CHRISTIAN CHURCH
01.2003 - 01.2004

Bachelor of Fine Arts - Computer Art, Graphic Design

Savannah College of Arts and Design
ANTHONY TONY BROWN JR3d Generalist, Game Designer, & Game Developer