Game Programmer Feb 2022 – May 2022
- Designed and built a top-down shooter style game with same system multiplayer and controller support.
- Developed design ideas in team brainstorming, with a focus on improving user experience, and gameplay mechanics.
- Utilized agile methodology with a team to ensure constant progress towards the MVP.
Game Programmer Sep 2018 – Sep 2020
- Built out the engine, balanced movement, and designed levels for a fast paced platforming game.
- Made use of Unity’s editor functionality, and basics of geometry coding.
- Created tools for level construction, and quick testing functionality.