Summary
Overview
Work History
Education
Skills
Timeline
References
SoftwareEngineer

Arthur Homs

Renton,WA

Summary

Software Engineer with a proven track record at Meta, specializing in real-time interactive software across multiple industries. Expertise in GPU optimization and systems design, with a history of launching innovative platforms that meet cross-functional team needs. Proficient in C++, GPU performance, and the latest Graphics APIs. Dedicated to enhancing performance through cutting-edge architecture and efficient software development. Thrives in fast-paced environments and seeks to embrace new challenges with enthusiasm.

Overview

19
19
years of professional experience

Work History

Software Engineer

Meta Reality Labs Research
Redmond, WA
09.2023 - Current
  • Engineered and launched platforms and systems to facilitate research for developers and researchers.
  • Engine customizations and extensions developed to enhance performance of complex bespoke systems.
  • Collaborated with cross-functional teams to enhance software functionality and user experience.

Graphics Software Engineer

Rec Room
Seattle, WA
04.2021 - 09.2023
  • Directed graphics software design initiatives for a UGC game across nine platforms, including console, mobile, desktop, and VR platforms.
  • Shipped continuously, with changes published biweekly to a large player base.
  • Oversaw customizations and Unity engine upgrades.
  • Established rendering team and fostered performance-driven culture.

Software Engineer

Meta Reality Labs Research
Redmond, WA
02.2020 - 04.2021
  • Established a scalable rendering pipeline for research content creation in the Unreal Engine.
  • Engaged with a diverse range of experts to advance research and assist in prototyping innovative ideas.

Principal Software Engineer

Microsoft
Redmond, WA
01.2018 - 02.2020
  • Advanced HoloLens development through experiential projects.
  • Leveraged narrative techniques to drive corporate client interaction.
  • Presented to the C-suite regularly.

Technical Director

Electronic Arts
Orlando, FL
09.2006 - 12.2017
  • 12 years of game development on Madden and NCAA Football.
  • Migrated Madden to the Frostbite game engine from bespoke solutions.
  • Managed a group of more than thirty software engineers.

Education

Bachelor of Science - Computer Engineering

University of Florida
01-2006

Skills

  • Software development and design
  • GPU optimization for rendering and machine learning
  • Proficient in C/C and C#
  • Shader development (HLSL)
  • Graphics APIs (DirectX, OpenGL ES, Vulkan)
  • Real-time interactive
  • Performance optimization
  • Unity and Unreal engine
  • Cross-functional collaboration
  • Agile methodologies

Timeline

Software Engineer

Meta Reality Labs Research
09.2023 - Current

Graphics Software Engineer

Rec Room
04.2021 - 09.2023

Software Engineer

Meta Reality Labs Research
02.2020 - 04.2021

Principal Software Engineer

Microsoft
01.2018 - 02.2020

Technical Director

Electronic Arts
09.2006 - 12.2017

Bachelor of Science - Computer Engineering

University of Florida

References

References available upon request.
Arthur Homs