Summary
Overview
Work History
Education
Skills
Websites
Languages
References
Timeline
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Arva Denizi

New York,USA

Summary

Passionate Concept Artist and Game Designer known for a great attention to detail and efficiently completing tasks. Specialized in character design, prop art, and narrative design. Excels at creative problem-solving, collaboration, and adaptability to new styles. Ready to bring visions to life with strong conceptual skills and innovative thinking.

Overview

2
2
years of professional experience

Work History

(Character and UI) Concept Artist

Tika Studios
, Remote
11.2024 - Current
  • Assisted in developing a logo and a 'boss' character called The Harlequin for the Steam early access version of Carnival of Souls.
  • Nurtured relationships with core team members to create a positive rapport for future projects.
  • Prepared mood boards to aid with character concept art, discussed them with the project manager, and made the necessary changes.

Writer

S Rank, NYU Game Center
New York, NY
11.2023 - Current
  • Part of an NYU Game Center journal containing the best student-written essays from Professor Charles Pratt's 'Intro to Game Studies' class of Fall 2022.
  • Learn to Die discusses the didactic value of death in video games through Elden Ring. Originally written in December 2022, and final draft submitted in July 2023.

Festival Volunteer (Arcade)

Games for Change
New York, NY
06.2024 - 06.2024
  • Built relationships with members and guests and created welcoming and warm environment that promoted future visits.
  • Provided directions and assistance to visitors throughout the venue, and supervised the mobile and desktop games section.
  • Participated in clean-up efforts after the event concluded.

Art Director (Character Concept + In-Game Artist, UI/UX)

Uncommon App
New York
02.2024 - 05.2024
  • Project made during Major Studio: Spring 2024, shown at NYU Game Center's Spring Showcase in May 2024, and at Game Devs for Color Arcade in September 2024.
  • Developed Art Direction documentation, and composed a mood board to guide the project's artistic direction.
  • Designed concept art and final designs for characters, the environment (the map), and some UI elements.

Graphic Design & Illustration Intern

Le Spot Group
Tirana
07.2023 - 08.2023
  • Storyboarded multiple advertisement ideas for company clients, working closely with other designers in the office.
  • Attended office meetings and debriefs, and learned more about the workflow between the Creative, Marketing, and Publishing Departments.

Education

Bachelor of Arts - Game Design

New York University
New York
05-2025

Skills

  • Art direction and documentation
  • Skilled in Clip Studio Paint, MediBang Paint, Adobe Animate, and Illustrator
  • Openness to feedback
  • Concept art development
  • Collaborative teamwork
  • Digital illustration
  • Character design
  • Understanding of 3D modeling and texturing
  • Proficiency with Unity 2D/3D, Twine
  • Visual storytelling and narrative design
  • Advanced knowledge of Microsoft Office apps
  • Prototyping and iteration

Languages

English
Native/ Bilingual
French
Limited
Albanian
Native/ Bilingual

References

References available upon request.

Timeline

(Character and UI) Concept Artist

Tika Studios
11.2024 - Current

Festival Volunteer (Arcade)

Games for Change
06.2024 - 06.2024

Art Director (Character Concept + In-Game Artist, UI/UX)

Uncommon App
02.2024 - 05.2024

Writer

S Rank, NYU Game Center
11.2023 - Current

Graphic Design & Illustration Intern

Le Spot Group
07.2023 - 08.2023

Bachelor of Arts - Game Design

New York University
Arva Denizi