

Hands-on 3D Modeling Director with extensive experience in modeling, lighting, texturing, and compositing. Proven track record in creating high-quality assets while leading and developing teams of artists. Expert in Maya, 3Ds Max, ZBrush, Marvelous Designer, and Adobe Creative Suite, with a focus on mentoring talent, and enhancing production workflows. Committed to leveraging industry expertise to inspire and guide professionals and emerging talent.
Developed a strong foundation as a generalist with a specialized focus on 3D modeling, lighting, texturing, and compositing for commercial projects.
Built high-quality, optimized 3D assets from concept to final render, adhering to strict technical and artistic guidelines.
Created high and low poly assets for various needs, such as game ready assets for AR and real time viewers
Created textures, materials, and lighting setups to meet the needs of a variety of projects.
Team leader for various projects in production, with a strong emphasis on ensuring technical training.
Maya / 3DsMax / Blender / ZBrush / Marvelous Designer / Substance Painter / Photoshop / Illustrator / After Effects / Premier / Cinema4D