Summary
Overview
Work History
Education
Skills
Accomplishments
Timeline
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Augustus Laughlin

Ashland,NE

Summary

Dynamic 3D Environment Artist with a proven track record at Studio 300, specializing in modular asset creation and environment design. Adept at collaborating with cross-disciplinary teams, I enhance visual fidelity while optimizing performance. My effective communication and technical skills ensure seamless integration of gameplay mechanics, delivering polished, immersive game worlds.

Experienced with various artistic techniques and tools to create captivating visual pieces. Utilizes deep understanding of color theory and composition to enhance aesthetic appeal of projects. Knowledge of digital and traditional media, ensuring versatility and innovation in artistic endeavors.

Overview

2026
2026
years of professional experience

Work History

3D Environment/Prop Artist

  • Created original artwork using various mediums to explore creative concepts and themes.
  • Collaborated with fellow artists to exchange ideas and enhance artistic techniques through peer feedback.
  • Created Original 3D assets from provided 2D concept and Key art
  • Assisted in Set dressing Environments, ensuring proper display of assets and overall aesthetics.
  • Contributed to creative process through original ideas and inspiration.
  • Participated in creative brainstorming sessions to develop new ideas or improve existing ones.

3D Environment Artist

Studio 300
02.2025 - Current
  • Created detailed 3D models for immersive game environments.
  • Collaborated with design team to ensure visual consistency across all assets.
  • Implemented efficient workflows using industry-standard software tools such as Maya and Blender.
  • Conducted thorough quality checks to maintain high standards of visual fidelity in final products.
  • Created modular Environment kits from 2D concepts and Key art to create varied environments
  • Participated in cross-disciplinary teams to ensure seamless integration of gameplay mechanics into environment designs.
  • Conducted thorough research on architectural styles, materials, and historical context for accurate representation within game worlds.
  • Balanced artistic vision with technical constraints, ensuring optimal performance without sacrificing quality.
  • Improved pipeline workflow by developing and maintaining asset libraries for streamlined organization and accessibility.
  • Delivered polished final products by addressing bugs and implementing revisions based on feedback from QA testing sessions.

Education

Bachelor of Arts - Game Design

Academy of Art University
San Francisco, CA
12-2025

Skills

  • Maya
  • Blender
  • Modular asset creation
  • Effective communication
  • Scene composition
  • Environment design
  • Asset optimization
  • Quality assurance testing
  • Decal placement
  • Environment optimization
  • Team collaboration
  • Interpersonal skills

Accomplishments

  • Won Academy of art university's Gammy award for Overall game design for the game KILLCODE 404 I worked on with Studio 300.

Timeline

3D Environment Artist

Studio 300
02.2025 - Current

3D Environment/Prop Artist

Bachelor of Arts - Game Design

Academy of Art University
Augustus Laughlin