Designed and implemented the initial and shipped character controller for 3d platforming.
Helped design and implement character movement abilities for 3d platforming.
Increased game optimization and user experience by identifying and resolving bugs.
Coordinated the production pipeline between animator and programming team.
Mentored less experienced developers in unreal engine to enhance their skills, resulting in increased productivity and better overall team performance.
Systems Designer
Untitled Studio - Song Of Steel
08.2024 - Current
Designed and documented complex UI systems involving branching narrative, event, and economy systems for management style gameplay.
Identified potential issues in existing gameplay systems and conceived improvements, resulting in increased game quality and user experience.
Lead Designer
A Chronic Fatigue Studio - D Is For Dungeon
03.2023 - Current
Established design guidelines to maintain consistency of experience across the entire timeline of gameplay.
Designed and implemented all gameplay features for limited input dungeon crawler game.
General Manager / Executive Manager at Feddon Automotive Group – Valley Chevrolet, GMC, CDJR, MitsubishiGeneral Manager / Executive Manager at Feddon Automotive Group – Valley Chevrolet, GMC, CDJR, Mitsubishi