Summary
Overview
Work History
Education
Skills
Timeline
Generic

Avery Hoge

Kent,WA

Summary

Aspiring 3D Modeler and recent graduate seeking an entry-level opportunity to contribute creative ideas and technical skills in a collaborative studio environment.

Proficient in Autodesk Maya and Adobe Suite with a a growing portfolio of stylized and realistic models.

Eager to learn from industry professionals while continuing to grow technical and artistic skills with energy, dedication, and a fresh perspective.

Overview

9
9
years of professional experience

Work History

Aspiring 3d Modeler

Anim School Student
Provo, UT
10.2022 - 11.2025
  • Created detailed 3D models using industry-standard software.
  • Applied texture mapping to enhance the visual quality of 3D assets.
  • Managed file organization for efficient access to 3D models and assets.
  • Created high-quality 3D assets from concept art, sketches, and reference images.
  • Generated realistic materials through texture mapping techniques such as UV unwrapping.
  • Utilized Maya, ZBrush, Substance Painter, and other software to create photorealistic 3D models.
  • Controlled light, texture and shadows to create lifelike characters.

Production Lead

C2 Imaging
Kent, WA
11.2016 - Current
  • Trained and mentored team members on safety protocols and best practices.
  • Monitored equipment performance and reported maintenance needs promptly.
  • Coordinated workflow among departments to meet production timelines.
  • Assisted in inventory management to maintain adequate material supplies.
  • Collaborated with other departments to ensure smooth operations.
  • Monitored the quality of products during production process.
  • Maintained an accurate inventory of raw materials and supplies.
  • Checked machinery operation visually, addressed issues by performing minor maintenance and escalated serious problems to management or maintenance personnel.

Education

3D Character Program - 3D Character/Model Design

Anim School
Provo, UT
11-2025

Skills

  • 3D design with Autodesk Maya
  • 3D lighting with Autodesk Maya
  • Rendering: Arnold and Pixar RenderMan
  • ZBrush modeling
  • Substance Painter software
  • Adobe Suite
  • Character design
  • Organizational skills
  • Traditional Art Skills
  • Multitasking
  • Collaborative and professional communication
  • Texture and UV mapping
  • Self motivation
  • Strong eye for form and proportion
  • Problem solving under deadlines

Timeline

Aspiring 3d Modeler

Anim School Student
10.2022 - 11.2025

Production Lead

C2 Imaging
11.2016 - Current

3D Character Program - 3D Character/Model Design

Anim School