Summary
Overview
Work History
Education
Skills
Websites
Honors And Awards
Timeline
Generic

BAILEY CHEN

Summary

A 3D artist who pursued graduate studies after gaining professional art experience in the game industry, currently seeking opportunities in 3D Art, Environment Art, or Technical Art roles.Has internship experience at game, technology, and film companies, with strong proficiency in a wide range of 2D and 3D software and solid team collaboration skills. Highly passionate about creating high-quality 3D assets.

Overview

2
2
years of professional experience

Work History

Technical Artist Intern

BEIJING 51WORLD DIGITAL TWIN TECHNOLOGY CO.
Shanghai, China
01.2025 - 06.2025
  • Developed digital twin environments based on large-scale datasets including terrain, urban layouts, and building information to support real-world applications such as transportation and water management planning.
  • Primarily responsible for procedurally generating large-scale vegetation and forest systems using Unreal Engine PCG, leveraging both existing PCG nodes and newly developed features to handle massive terrain environments.
  • Collaborated closely with GIS data teams as well as road and building generation teams to integrate vegetation systems into unified digital twin scenes.
  • Supported cross-departmental workflows by organizing assets and processes, ensuring production content was clearly structured, reusable, and ready for final demo presentations.

Game Design / Animation

PERFECT WORLD CO.LTD
Beijing, China
06.2023 - 07.2024
  • Participated in the production of cutscenes and in-game cinematic sequences for the 3D mobile RPG project Persona PX5, including scene layout, timeline construction, and asset management.
  • Worked across the full cinematic workflow, including Unity scene setup, asset refinement in Maya, and storyboard creation, delivering high-quality narrative presentation, character animation performances, and seamless transitions between gameplay and multiple game environments on schedule.
  • Collaborated closely with animation and VFX teams to implement cinematic content, ensuring technical feasibility and visual quality across mobile platforms.
  • Coordinated directly with the Japanese publisher Atlus, addressing feedback and revision requests to ensure the final animation content met external review standards and delivery requirements.
  • Worked with the design team to produce and maintain documentation for character actions and narrative sequences, coordinated production resources, and facilitated team communication to ensure milestones were met on schedule.

Education

Master's Degree - interactive design and game development

SAVANNAH COLLEGE OF ART AND DESIGN
Savannah, US
11.2026

Bachelor's Degree - Animation

COMMUNICATION UNIVERSITY OF CHINA
Beijing, CHINA
06.2023

Skills

  • 3D Modeling
  • 3D Sculpting
  • Texture Painting
  • Concept Design
  • Material Creation
  • Environment Production
  • Cutscene Setup

Software Experience:

Maya

Blender

3D Max

Unity

Unreal Engine

ZBrush

Substance Pinter

Marmoset Toolbag

Rizom UV

Houdini

Rhino

Figma

Toon Boom Storyboard

Honors And Awards

  • London Design Awards Silver Winner, 11/2023
  • GBIDA International Golden Square Cup Creative Design Competition Finalist, 11/2023
  • Venice International Art and Design Award of Excellence, 11/2023
  • 2023 Third Prize of the 3rd Hong Kong Youth Design Awards, 11/2023
  • 2023 International Golden Idea Chinese Design Award Finalist, 11/2023
  • Design for Asia Award Finalist, 11/2023

Timeline

Technical Artist Intern

BEIJING 51WORLD DIGITAL TWIN TECHNOLOGY CO.
01.2025 - 06.2025

Game Design / Animation

PERFECT WORLD CO.LTD
06.2023 - 07.2024

Master's Degree - interactive design and game development

SAVANNAH COLLEGE OF ART AND DESIGN

Bachelor's Degree - Animation

COMMUNICATION UNIVERSITY OF CHINA
BAILEY CHEN