Pipeline TD Intern
I worked at a Hollywood visual effects studio working on numerous tools and projects for animators, compositors, editors, and effects artists. This involved programming tools for Houdini, Maya, Nuke, Hiero, and After Affects. Major projects for this position included:
- Maya to Houdini Asset Converter:
Built an extensive tool that serialized 3D models and their textures so that they could be imported into both Maya and Houdini. This allowed Ingenuity to be able to access its 3D assets across software divides. - UDIM Manager:
Made a Maya tool for crowd simulation that would automatically organize the UV maps of clothing models to the next free UDIM. - Houdini NC File Converter:
There was an issue at Ingenuity where our Houdini files would be saved as Non-Commercial files despite the fact that we had a license. I made a tool which could edit Non-Commercial files and save them as Commercial files. This saved days of communication with SideFX.