Summary
Overview
Work History
Education
Skills
Additional Information
Accomplishments
Timeline
Generic

BAY ANAPOL

Seattle,WA

Summary

Award-winning fiction writer and narrative designer with an "in the trenches" approach. More than a decade of experience in player-focused game writing, intriguing dialogue, character design, and world creation for diverse genres - from mobile to AAA. Expert in leading and educating content, localization, and narrative teams.

Portfolio: www.bayanapol.com/writing

Overview

13
13
years of professional experience

Work History

Senior Narrative Designer

Intercept Games
03.2023 - Current
  • Wrote and created all characters, dialogue, and interstitials
  • Explored narrative delivery systems to better communicate complicated gameplay levels
  • Worked in Unreal 5 to add strings and facial expression prompts
  • Established extensive narrative documentation and tracked in JIRA
  • Wrote two full-scale narrative designs for an unannounced AAA branded game - interacting with two international teams.
  • Collaborated with concept art to create inviting narrative landscapes
  • Developed narrative and dialogue for motion comic sequences
  • Worked with sound to implement sound design
  • Directed voice actors, and made on-the-spot changes

Narrative Director

FunPlus
01.2019 - 01.2023
  • Created IP [including dialogue, character design, and world creation] for unannounced detective game
  • Wrote every word and interstitial in the game, including working with localization teams to sharpen precision
  • Directed content design team, outlining tasks to build gameplay, allowing for quick turnarounds of updates
  • Managed and mentored narrative and content designers, building confidence and writing chops
  • Collaborated with art and game design, crafting and refining tone to guide different elements of gameplay and subplots
  • Worked closely with art and production to sharpen connections between teams
  • Devised long-form narrative and character arcs to lead players through more engaging story loops
  • Employed quantitative and qualitative research to better shape story goals to enhance player experience
  • Designed and wrote core feature sets
  • Defined narrative processes, established performance goals, and provided feedback
  • Collaborated closely with creative director
  • Gave presentations to team on how narrative drives monetization and gameplay
  • Sole charge of narrative elements to best interweave with gameplay

Senior Narrative Designer/Manager [promoted]

Big Fish Games
06.2013 - 01.2019

As Narrative Designer :

  • Wrote all dialogue and edited dozens of premium, downloadable casual games
  • Sharpened plot points and gameplay-narrative links
  • Shaped voice and wrote VO scripts for casual games in development
  • Helped refine and shape game narrative within 3rd party developer GDDs
  • Wrote, revised, and edited collector's edition casual games, including Riddle of Fate: Wild Hunt and Mystery Fate's Carnival
  • Created and described items, characters, and locations
  • Worked with producers to interweave gameplay with appropriate tone, characters, and brand direction

As Senior Narrative Designer/Manager:

  • Worked with global 3rd party developers as a narrative designer and story consultant
  • Launched Toy Story Blast, working directly with Pixar and Disney
  • Mentored and managed junior narrative designers, building confidence and ownership
  • Designed Live Ops narrative updates, including returning character loops
  • Sole writer/narrative designer on multiple games (launched and in development), including Robin Hood, Gummy Drop!, Toy Story Drop!, and Sunken Secrets
  • Envisioned and developed fractured fairy tale approach to hit game, Evermerge
  • Created narrative roadmaps, story bibles, dialogue, barks, lore creation, tutorial text, characters – from development to soft launch to worldwide
  • Winner Triton Award of Excellence in Narrative Design
  • Developed processes, documentation, as well as SharePoint systems for enhanced communication
  • Wrote and consulted on all elements of narrative, including assets, world, characters, and locations
  • Defined tone, characters, and narrative direction in high-pressure and fast-paced environment
  • Managed all localization processes, and worked closely to ensure that updates were efficient and timely

Narrative Designer - Project Spark

Microsoft
01.2012 - 06.2013
  • Devised and wrote all elements of the story universe of Project Spark, a AAA adventure game - including characters, locations, assets, story beats, and scripts
  • Auditioned and directed voice actors, decided upon takes
  • Collaborated with art, game design, and sound design to refine story, voiceover, and gameplay, refining tone to guide different elements of gameplay and subplots
  • Used narrative to solve a tech issue: The engine lacked advanced follow for a traditional NPC character, leaving the pivotal character without interaction. Worked with art to invent Spark, a "pet" ball of light that was created through effects. This not only solved the interaction issue but also became the heart of the game's design

Game Writer / Text Editor

The Amazing Society
02.2011 - 10.2011
  • Devised tooltips and text for Super Hero Squad Online
  • Wrote character descriptions and devised mission adventures
  • Developed creative game guides for parents and players
  • Edited game text file, adding flavor to dialogue choices
  • Pitched content strategies and managed asset acquisition.

Education

Bachelor of Arts - Psychology

Antioch College

MFA - Fiction

University of Arkansas, Fayetteville
Fayetteville, AR

Stegner Fellowship - Fiction

Stanford University

Skills

  • Character Design
  • Dialogue
  • Quest Design
  • Branching Dialogue
  • World Building /World Research
  • Mobile (iOS/Android) PC / Console
  • Miro
  • Jira
  • Unity
  • Unreal 5

Additional Information

  • National Endowment for the Arts Grant in Fiction
  • O. Henry Prize Stories Collection
  • Best American Mystery Stories, Notable Story of the Year
  • Rona Jaffe Writer's Award
  • Pushcart Prize Collection 2001 25th Edition
  • Stegner Fellowship in Fiction, Stanford University

Accomplishments

  • Chapter contributer, Building Narrative in Mobile Games, Storytelling for New Technologies and Platforms, 2022
  • Gulf Coast
  • Manoa
  • Story Magazine
  • Michigan Quarterly Review – Story of the Year Winner
  • Pushcart Prize Edition 2001
  • O Henry Prize Stories 2007

Timeline

Senior Narrative Designer

Intercept Games
03.2023 - Current

Narrative Director

FunPlus
01.2019 - 01.2023

Senior Narrative Designer/Manager [promoted]

Big Fish Games
06.2013 - 01.2019

Narrative Designer - Project Spark

Microsoft
01.2012 - 06.2013

Game Writer / Text Editor

The Amazing Society
02.2011 - 10.2011

Bachelor of Arts - Psychology

Antioch College

MFA - Fiction

University of Arkansas, Fayetteville

Stegner Fellowship - Fiction

Stanford University
BAY ANAPOL