Award-winning fiction writer and narrative designer with an "in the trenches" approach. More than a decade of experience in player-focused game writing, intriguing dialogue, character design, and world creation for diverse genres - from mobile to AAA. Expert in leading and educating content, localization, and narrative teams.
Portfolio: www.bayanapol.com/writing
Overview
13
13
years of professional experience
Work History
Senior Narrative Designer
Intercept Games
Seattle, WA
03.2023 - Current
Wrote and created all characters, dialogue, and interstitials
Explored narrative delivery systems to better communicate complicated gameplay levels
Worked in Unreal 5 to add strings and facial expression prompts
Established extensive narrative documentation and tracked in JIRA
Wrote two full-scale narrative designs for an unannounced AAA branded game - interacting with two international teams.
Collaborated with concept art to create inviting narrative landscapes
Developed narrative and dialogue for motion comic sequences
Worked with sound to implement sound design
Directed voice actors, and made on-the-spot changes
Narrative Director
FunPlus
Stockholm, Sweden, Beijing, China
01.2019 - 01.2023
Created IP [including dialogue, character design, and world creation] for unannounced detective game
Wrote every word and interstitial in the game, including working with localization teams to sharpen precision
Directed content design team, outlining tasks to build gameplay, allowing for quick turnarounds of updates
Managed and mentored narrative and content designers, building confidence and writing chops
Collaborated with art and game design, crafting and refining tone to guide different elements of gameplay and subplots
Worked closely with art and production to sharpen connections between teams
Devised long-form narrative and character arcs to lead players through more engaging story loops
Employed quantitative and qualitative research to better shape story goals to enhance player experience
Designed and wrote core feature sets
Defined narrative processes, established performance goals, and provided feedback
Collaborated closely with creative director
Gave presentations to team on how narrative drives monetization and gameplay
Sole charge of narrative elements to best interweave with gameplay
Senior Narrative Designer/Manager [promoted]
Big Fish Games
Seattle, WA
06.2013 - 01.2019
As Narrative Designer :
Wrote all dialogue and edited dozens of premium, downloadable casual games
Sharpened plot points and gameplay-narrative links
Shaped voice and wrote VO scripts for casual games in development
Helped refine and shape game narrative within 3rd party developer GDDs
Wrote, revised, and edited collector's edition casual games, including Riddle of Fate: Wild Hunt and Mystery Fate's Carnival
Created and described items, characters, and locations
Worked with producers to interweave gameplay with appropriate tone, characters, and brand direction
As Senior Narrative Designer/Manager:
Worked with global 3rd party developers as a narrative designer and story consultant
Launched Toy Story Blast, working directly with Pixar and Disney
Mentored and managed junior narrative designers, building confidence and ownership
Designed Live Ops narrative updates, including returning character loops
Sole writer/narrative designer on multiple games (launched and in development), including Robin Hood, Gummy Drop!, Toy Story Drop!, and Sunken Secrets
Envisioned and developed fractured fairy tale approach to hit game, Evermerge
Created narrative roadmaps, story bibles, dialogue, barks, lore creation, tutorial text, characters – from development to soft launch to worldwide
Winner Triton Award of Excellence in Narrative Design
Developed processes, documentation, as well as SharePoint systems for enhanced communication
Wrote and consulted on all elements of narrative, including assets, world, characters, and locations
Defined tone, characters, and narrative direction in high-pressure and fast-paced environment
Managed all localization processes, and worked closely to ensure that updates were efficient and timely
Narrative Designer - Project Spark
Microsoft
Redmond, WA
01.2012 - 06.2013
Devised and wrote all elements of the story universe of Project Spark, a AAA adventure game - including characters, locations, assets, story beats, and scripts
Auditioned and directed voice actors, decided upon takes
Collaborated with art, game design, and sound design to refine story, voiceover, and gameplay, refining tone to guide different elements of gameplay and subplots
Used narrative to solve a tech issue: The engine lacked advanced follow for a traditional NPC character, leaving the pivotal character without interaction. Worked with art to invent Spark, a "pet" ball of light that was created through effects. This not only solved the interaction issue but also became the heart of the game's design
Game Writer / Text Editor
The Amazing Society
Issaquah, WA
02.2011 - 10.2011
Devised tooltips and text for Super Hero Squad Online
Wrote character descriptions and devised mission adventures
Developed creative game guides for parents and players
Edited game text file, adding flavor to dialogue choices
Pitched content strategies and managed asset acquisition.
Education
Bachelor of Arts - Psychology
Antioch College
MFA - Fiction
University of Arkansas, Fayetteville
Fayetteville, AR
Stegner Fellowship - Fiction
Stanford University
Skills
Character Design
Dialogue
Quest Design
Branching Dialogue
World Building /World Research
Mobile (iOS/Android) PC / Console
Miro
Jira
Unity
Unreal 5
Additional Information
National Endowment for the Arts Grant in Fiction
O. Henry Prize Stories Collection
Best American Mystery Stories, Notable Story of the Year
Rona Jaffe Writer's Award
Pushcart Prize Collection 2001 25th Edition
Stegner Fellowship in Fiction, Stanford University
Accomplishments
Chapter contributer, Building Narrative in Mobile Games, Storytelling for New Technologies and Platforms, 2022
Gulf Coast
Manoa
Story Magazine
Michigan Quarterly Review – Story of the Year Winner