Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic

Bosi Li

Pittsburgh,PA

Summary

Dynamic Product Manager and Concept Designer with a strong foundation in user research and UX strategy, honed at ZTE Corporations. Proven ability to lead interdisciplinary teams in rapid prototyping and game design, delivering award-winning projects like Lab Escape. Skilled in Unity and Figma, with a passion for creating engaging user experiences.

Overview

2
2
years of professional experience

Work History

Product Manager & Concept Designer – "Echo Chat"

CMU UXA Design Hackathon
03.2025 - 03.2025
  • Led the ideation and design of Echo Chat a mobile app feature that resurfaces shared digital memories—such as photos, messages, and moments—to strengthen emotional connection between users.
  • Conducted user research and need-finding to uncover opportunities for meaningful digital nostalgia and reconnection.
  • Collaborated in a team of 3 to deliver a compelling Figma prototype and pitch within 48 hours.

Solo Art Exhibition - “Puzzle Life”

The Frame Gallery, Carnegie Mellon University
02.2025 - 02.2025

Presented original printmaking works reflecting on the fragmented nature of life, body, and time. Explored the tension between order and change through modular compositions, offering poetic visual metaphors in a post-pandemic context.

2D Artist & Game Designer – "Lab Escape"

Global Game Jam 2025, Pittsburgh Site
01.2025 - 01.2025
  • Co-designed and developed Lab Escape, a cooperative 2D puzzle game where two hamsters escape a mad scientist’s lab through collaborative mechanics.
  • Led visual design using Procreate, creating level environments. Designed game mechanics, levels, and environmental challenges balancing single-player and two-player modes.
  • Game awarded Judges’ Choice Winner at the Pittsburgh site.

Artist & UI Designer - “TeleDot”

Global Game Jam 2024, Pittsburgh Site
01.2024 - 01.2024
  • Co-created TeleDot, a low-poly 3D game developed in Unity within 48 hours during Global Game Jam.
  • Designed all in-game visual assets including environment/material/special effect art and UI interface, focusing on user interaction and aesthetic consistency.
  • Collaborated in a four-person interdisciplinary team to conceptualize gameplay, implement mechanics, and deliver a playable prototype in 48 hours.
  • Project received Non-Traditional Award recognition at the Pittsburgh site.

XR Product R&D Department Intern

ZTE Corporations
05.2023 - 08.2023
  • Conducted research on current XR industry trends and reviewed ZTE XR team’s prior projects, including an AR-based museum app and an AR training platform for industrial safety manuals.
  • Participated in the development of an AR-based operation guide for electrical cabinets at Asian Games venues, contributing to 3D model disassembly and capturing user requirements through meeting notes and user interviews.
  • Analyzed feasible technical approaches for proposed features and supported the UX optimization of ZTE’s internal modeling platform by identifying missing functionalities through user research.

Education

Bachelor of Arts - Digital Arts

Carnegie Mellon University
Pittsburgh, PA
05-2026

Skills

  • Unity
  • Maya
  • Figma
  • Photoshop
  • Game Design
  • Rapid Prototyping
  • User Research
  • UX Strategy
  • UI Design
  • Team Collaboration
  • Project Management

Languages

English
Full Professional
ch

Timeline

Product Manager & Concept Designer – "Echo Chat"

CMU UXA Design Hackathon
03.2025 - 03.2025

Solo Art Exhibition - “Puzzle Life”

The Frame Gallery, Carnegie Mellon University
02.2025 - 02.2025

2D Artist & Game Designer – "Lab Escape"

Global Game Jam 2025, Pittsburgh Site
01.2025 - 01.2025

Artist & UI Designer - “TeleDot”

Global Game Jam 2024, Pittsburgh Site
01.2024 - 01.2024

XR Product R&D Department Intern

ZTE Corporations
05.2023 - 08.2023

Bachelor of Arts - Digital Arts

Carnegie Mellon University
Bosi Li