Summary
Work History
Education
Skills
Portfolio
Languages
Software
OperationsManager

Boston Ribble

Johnson City,TN

Summary

Ambitious Level Designer with a passion for creating immersive 3D environments and multiplayer levels. Proven expertise in enhancing workflow and asset quality through UV mapping and polygon reduction at East TN Children's Hospital Production Team. Proficient in Unreal Engine, I thrive in collaborative environments, driving visual excellence while maintaining efficiency. Eager to apply creative problem-solving and technical skills to contribute to dynamic game development projects.

Work History

3D Modeler

East TN Children's Hospital Production Team
01.2024 - 05.2024
  • Created detailed UV maps for efficient texture application, improving overall workflow and asset consistency.
  • Ensured smooth collaboration between departments by maintaining open communication lines with other artists such as riggers and animators.
  • Helped maintain visual continuity across projects through adherence to established style guides and art direction.
  • Optimized model performance by skillfully reducing polygon counts without sacrificing visual quality.

Ribble Construction

Chris Ribble (618) 778-5766
06.2013 - 07.2022
  • Renovated houses for rental, ensuring quality standards and customer satisfaction.
  • Transported materials to and from job sites, managing logistics efficiently.
  • Collaborated with a team to complete projects on time, demonstrating strong communication and teamwork skills.
  • Assisted in problem-solving and decision-making during project challenges, showing adaptability and initiative.

Education

Bachelor of Science - Digital Media

East Tennessee State University
Johnson City, TN
05-2026

Skills

  • 3D Modeling
  • Scripting
  • Environmental Design
  • Lighting
  • Technical Documentation
  • Unreal Engine

Portfolio

My Portfolio is mainly based around Level Design and 3D Modeling

https://boston_ribble.artstation.com/albums/9888152

Languages

English
Native or Bilingual

Software

Maya

Unreal Engine

Boston Ribble