
Creative director leading creative strategy, teams, and operating models for major entertainment and gaming brands for over 15 years of collaborative success with prestigious partners such as Apple, Disney, Sony, Xbox, Roblox, and EA. Directed multi-game launches with NFL, NFLPA, MLB, MLBPA, NHL, NHLPA, NBA, NBPA, USWNTPA, and USWNSTPA licensing. Built cross-disciplinary teams spanning design, art, animation, engineering, and external studios from 5 to 80 people.
Creative direction and art direction
Game design and user experience
Prototyping and playtesting
Unity and Unreal Engine expertise
Roblox Studio proficiency
Audio and world direction
Live-ops strategies
Creative pipeline management
Production planning and development
IP management and brand strategy
Team leadership and collaboration
Stakeholder alignment
Storytelling techniques
Brand strategy
Distributed team collaboration
Stakeholder alignment
Art direction proficiency
Storytelling techniques
Title: Creative Director | Platform-Shaped Games from Prototype to Live Service | Apple Arcade, Sports, Licensed IP
Asks leads and stakeholders early what they like best and what they would change, inviting even junior artists' ideas. Runs team-wide reviews to align, credit work, and call large shifts in tone, and one-on-ones for individual critique.