Summary
Overview
Work History
Education
Skills
Timeline
Environment Art Projects
Achievements Strengths
Personal Creative Focus
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Brendan Schwartz

Monument,CO

Summary

Aspiring 3D Environment Artist pursuing a Bachelor’s degree in Game Art. Passionate about creating immersive, stylized game worlds that support player experience and visual storytelling. I bring strong foundational skills in modeling, texturing, and real-time workflows, combined with a proven track record of precision, problem-solving, and collaboration from my technical background. Excited to learn, iterate, and contribute to world-class art teams like Riot Games.

Overview

10
10
years of professional experience

Work History

Prototype CNC Machinist / Programmer

Genesys Manufacturing
04.2023 - 04.2024
  • Programmed precision components using Mastercam and G-Code
  • Solved complex technical challenges requiring accuracy within ±.003 tolerance
  • Applied strong spatial reasoning, iteration, and disciplined workflow practices
  • Operated CNC machines to produce precision components in accordance with engineering specifications.
  • Interpreted technical drawings and schematics to ensure accurate fabrication of parts.

Lead CNC Machinist / Engineering Technician

Jabil
03.2021 - 04.2023
  • Led machining operations producing medical-grade components
  • Diagnosed and repaired CNC systems across mechanical, pneumatic, and electrical disciplines
  • Maintained detailed maintenance documentation and preventive systems
  • Selected for promotion based on reliability, leadership, and team collaboration
  • Operated CNC machines to produce high-precision components for various applications.
  • Interpreted technical drawings and specifications to ensure accurate production outcomes.

Lead CNC Machinist & Installer

Planet Granite
03.2018 - 03.2021
  • Managed production across six CNC machines, supporting high-volume output
  • Promoted to Lead Installer and trusted with large-scale client projects
  • Oversaw installs including the Pike’s Peak Visitor Center contract
  • Operated CNC machines to produce precision parts according to specifications.
  • Interpreted technical drawings and blueprints for accurate machining processes.

CNC Programmer / Installer

International Stoneworks LLC
01.2014 - 03.2018


  • Programmed CNC machines for precision cutting of stone materials.
  • Performed detailed finishing and large-scale installations across commercial and residential projects
  • Developed and optimized machining programs to enhance workflow efficiency.

Education

Bachelor of Science - Game Art

Full Sail University
Winter Park, FL
09-2026

Skills

  • 3D Art & Game Asset Creation
  • Environment & Prop Modeling (Maya / Blender)
  • High-poly → Low-poly workflows
  • UV layout & optimization
  • PBR texturing (Substance Painter, Photoshop)
  • Hand-painted & stylized materials
  • Modular asset workflows
  • Scene composition & lighting
  • Real-time implementation (Unreal Engine / Unity)
  • Shape language & silhouette clarity
  • Composition & visual hierarchy
  • Value & color harmony
  • Reference-driven iteration & exploration
  • CAD experience
  • Adobe Creative Suite
  • Documentation & workflow organization
  • Blueprints reading
  • Multi-axis machining
  • Precision measurement
  • Collaborative & feedback-driven
  • Leadership & reliability
  • Strong communication
  • Problem-solver with high attention to detail

Timeline

Prototype CNC Machinist / Programmer

Genesys Manufacturing
04.2023 - 04.2024

Lead CNC Machinist / Engineering Technician

Jabil
03.2021 - 04.2023

Lead CNC Machinist & Installer

Planet Granite
03.2018 - 03.2021

CNC Programmer / Installer

International Stoneworks LLC
01.2014 - 03.2018

Bachelor of Science - Game Art

Full Sail University

Environment Art Projects

  • Cyberpunk Bar Interior - Unreal Engine 5, (Modular/PBR), Portfolio Project, 2025, Designed and built a stylized cyberpunk bar environment using modular asset workflows, Created game-ready low-poly meshes with clean UVs and PBR textures in Substance Painter / Photoshop, Assembled the environment in Unreal Engine with a focus on composition, atmosphere, and player readability, Iterated through blockout, material, lighting, and polish phases using feedback and visual exploration, Maya, Substance Painter, Photoshop, Unreal Engine 5
  • Sci-Fi Interior Environment - Unreal Engine 5 (Modular / PBR), Portfolio Project, 2024, Designed and built a modular sci-fi interior environment focused on strong shape language, scale, and spatial composition, Modeled game-ready low-poly assets with clean, efficient topology optimized for real-time rendering, Authored PBR materials and texture maps in Substance Painter and Photoshop for cohesive lighting and material consistency, Assembled, lit, and polished the final scene in Unreal Engine 5, refining visual hierarchy and player readability, Worked iteratively from blockout through final passes, improving mood, clarity, and presentation through critique and testing, Maya, Substance Painter, Photoshop, Unreal Engine 5

Achievements Strengths

  • Rapidly mastered G-Code programming without prior experience
  • Consistently recognized for work ethic, reliability, and positive team impact
  • Trusted in leadership roles across multiple organizations
  • Strong customer-focused mindset and communication skills
  • Valedictorian - Associate of Applied Science, Game Art (2024)

Personal Creative Focus

  • World-building
  • Stylization
  • Player experience
  • Iteration-driven craft
Brendan Schwartz