Summary
Overview
Work History
Education
Skills
Websites
Artstation
Timeline
Generic

BRIAN YAM

South Pasadena,CA

Summary

My expertise covers IP development, concept design, worldbuilding, and supporting 3D art teams by solving problems and refining ideas. I thrive in fast-paced pipelines, whether leading teams or working hands-on to develop compelling worlds. I’ve been fortunate to contribute to some incredible projects, and I always look forward to the next challenge.

Overview

13
13
years of professional experience

Work History

Lead Concept Artist

Meta / Sanzaru
San Mateo
05.2025 - Current
  • Created concept art for immersive virtual environments, props, and character designs.
  • Collaborated with cross-functional teams to ensure artistic vision met project goals.
  • Refined artwork based on feedback from art directors and team members.
  • Supervised freelance concept artists, providing feedback and ensuring cohesiveness to the art direction.
  • Presented concepts and designs to stakeholders, securing alignment and approval.
  • Participated in brainstorming sessions to generate innovative design ideas.
  • Organized multiple projects simultaneously while meeting tight deadlines.
  • Nurtured relationships with artists and internal partners, fostering a collaborative environment for future projects.

Senior Concept Artist / Consultant

Freelance
Los Angeles, CA
11.2024 - 04.2025
  • Drove direction of visual pillars through concept art, establishing tone and direction for early-stage project development.
  • Partnered with creative and design team to develop compelling game pitch for new IP, contributing to creative vision and providing industry expertise.
  • Initiated and established art processes at early stages of development to optimize pipeline.

Lead Concept Artist

Riot Games- Valorant
Los Angeles, CA
05.2021 - 08.2024
  • Spearheaded the Valorant environment and concept team, overseeing all aspects of map creation.
  • Directed initial concept development and paint overs, enhancing collaboration between 3D and concept teams.
  • Partnered with directors, leads, and stakeholders to align art goals to the environment concept team and 3D environment team.
  • Coordinated 2D and 3D environment teams, creating schedules aligned with project requirements to optimize workflow.
  • Collaborated with outsource teams to improve process efficiency and achieve cohesive creative outcomes.

Senior Concept Artist

Riot Games- Valorant
Los Angeles, CA
04.2019 - 05.2021
  • Developed immersive concepts for Valorant environments and maps, enhancing player engagement and gameplay experience.
  • Provided art direction on map development by creating concepts to guide artists towards building better designs.
  • Coordinated with environment and level designers to create cohesive visuals, improving overall aesthetic quality of maps.
  • Partnered with the Art Director and stakeholders to deliver a unified creative vision for maps.
  • Collaborated with external partners and managed feedback loops with vendors, optimizing asset output for high-volume content in Valorant.

Director of Visual Development

Section Studios- COD:Black Ops 4, LOL, Valorant, God of War II
Los Angeles, CA
09.2017 - 04.2019
  • Led and mentored a team of 10-12 artists, fostering career growth and enhancing creative output.
  • Oversaw 5 projects from AAA game studios in a high-paced pipeline.
  • Delivered feedback and upheld quality standards on art deliverables, ensuring client satisfaction and project success.
  • Contributed to conceptual feedback by providing paint over and direction.
  • Aligned project goals with client expectations, delivering high-quality outcomes while maintaining strong, trustworthy relationships with clients and external partners.

Senior Concept Artist

Amazon Game Studios- Breakway
Irvine, CA
07.2013 - 09.2017
  • Defined the visual direction and immersive environment design for the MOBA arenas on Breakaway.
  • Partnered with the Art Director and department leads to define project goals and ensure visual and thematic cohesion.
  • Guided peers on concept-to-production pipeline techniques, enhancing production workflow efficiency.
  • Mentored peers on concept-to-production techniques, streamlining the production pipeline.

Education

BFA - Illustration

Art Center College of Design

B.A - Biology

University of California, Santa Cruz

Skills

  • Leadership and management
  • 3D modeling and art direction
  • Autodesk Maya and Photoshop
  • Environment design, props, hard surface, character

Artstation

https://www.artstation.com/bdyammer

Timeline

Lead Concept Artist

Meta / Sanzaru
05.2025 - Current

Senior Concept Artist / Consultant

Freelance
11.2024 - 04.2025

Lead Concept Artist

Riot Games- Valorant
05.2021 - 08.2024

Senior Concept Artist

Riot Games- Valorant
04.2019 - 05.2021

Director of Visual Development

Section Studios- COD:Black Ops 4, LOL, Valorant, God of War II
09.2017 - 04.2019

Senior Concept Artist

Amazon Game Studios- Breakway
07.2013 - 09.2017

BFA - Illustration

Art Center College of Design

B.A - Biology

University of California, Santa Cruz
BRIAN YAM