Summary
Overview
Work History
Education
Skills
Awards
Specialties
Timeline
Generic
Bright Akyempon

Bright Akyempon

24444 Hawthorne Blvd ,CA

Summary

Professional in game design, prepared to contribute in creating compelling and strategic game environments. Experienced in designing intricate levels that enhance user experience and support gameplay objectives. Valued for teamwork and adaptability, consistently delivering high-quality results. Adept in using design software and understanding player psychology.

Overview

15
15
years of professional experience

Work History

Level Designer-Scripter

Netflix-Night School
01.2023 - 01.2025
  • Scripted stealth game play sequences using node system
  • Designed different gym layouts for stealth game play
  • Used in house scripting tools in Unity to set up dialogue scenes
  • Collaborated with art, programming, and narrative teams to integrate cohesive game play elements
  • Iterated on level designs based on play testing feedback, refining pacing and challenge

Combat Designer-Scripter

Scopely
01.2022 - 01.2023
  • Designed Dungeon layouts and maps in Unity and Houdini
  • Scripted enemy pathing and combat sequences
  • Designed arena combat camera staging
  • Worked on camera vista establishing shots

Senior Level Designer-Content Designer

Squanch
01.2021 - 01.2021
  • Scripted enemy combat encounters in Unreal 4 using Blue Print
  • Set up enemy cover and AI behavior and navigation
  • Worked with AI designer on scripting boss fights
  • Scripted moment to moment enemy arena combat battles

Level Designer-Scripter

Skydance
01.2019 - 01.2021
  • Scripted AI Nav destination points in Blue Print
  • Scripted enemy voice commands and responses
  • Designed map and level puzzle layouts and command prompt nodes
  • Made AI complete interactive puzzles and obstacles

Senior Level Designer-Combat Designer

3BlackDot
01.2015 - 01.2019
  • Conducted play testing sessions to gather and analyze user feedback for iterative design improvements
  • Scripted game play boss functionality using Blue Print
  • Assisted in developing level layouts and environmental designs for multiple projects
  • Blocked out levels in Maya and exported them into Unreal 4

Level Designer

The Third Floor Inc
01.2015 - 01.2015
  • Edited panel shots in each cinematic cut scene in engine
  • Set up cameras and sounds in levels and edited them in Sequencer
  • Worked on collision physics for vehicle rigs

Level Designer-Combat Designer

Spark Unlimited
01.2010 - 01.2014
  • Scripted combat arenas and enemy spawn points
  • Worked on enemy navigation in Blue Print
  • Staged cameras in each level area and scripted event
  • Worked on combat cinematic cut scenes

Education

Bachelors - Game Art Design

Art Institute

Skills

  • Unity 6
  • Unreal 5
  • Maya
  • 3ds Max
  • Blender
  • PS

Awards

2nd place winner Epic Games Making Something Unreal contest, Unreal Engine Founders Club Best of Portfolio Honors Award

Specialties

  • Level & Environment Design:Spatial layout, environmental storytelling
  • Software Proficiency:Unity, Unreal Engine, Maya, Blender, 3ds Max
  • Scripting:Blueprint Visual Scripting, Unity Visual Scripting
  • Game play Mechanics:Prototyping, pacing, balancing
  • Collaboration:Cross-functional teamwork, effective communication
  • Iterative Design:Play testing, feedback integration

Timeline

Level Designer-Scripter

Netflix-Night School
01.2023 - 01.2025

Combat Designer-Scripter

Scopely
01.2022 - 01.2023

Senior Level Designer-Content Designer

Squanch
01.2021 - 01.2021

Level Designer-Scripter

Skydance
01.2019 - 01.2021

Senior Level Designer-Combat Designer

3BlackDot
01.2015 - 01.2019

Level Designer

The Third Floor Inc
01.2015 - 01.2015

Level Designer-Combat Designer

Spark Unlimited
01.2010 - 01.2014

Bachelors - Game Art Design

Art Institute