I'm a concept design major with a strong specialization in production-ready 3D modeling for film/game. I focus on environments and props, combining my design foundation with a deep understanding of industry modeling standards. I create clean, subdivision-ready models for film using all-quads topology, optimized UV layouts, and proper scene organization to ensure assets integrate smoothly into VFX and animation pipelines. For games, I have hands-on experience with high-to-low poly baking, efficient topology, and PBR texturing workflows. My background in design allows me to not only model with precision but also to contribute creatively. I’m proficient in Maya, ZBrush, Mari, Substance Designer/Painter, V-Ray, and Unreal Engine.
Production 3D Asserts/environment modeling
Environment/Prop Concept Art
Expertise: Maya, Vray, Substance Painter/Designer, Mari, Unreal Engine, Adobe Photoshop