Summary
Education
Skills
Websites
Timeline
Generic
Wei Liu

Wei Liu

San Gabriel,CA

Summary

I'm a concept design major with a strong specialization in production-ready 3D modeling for film/game. I focus on environments and props, combining my design foundation with a deep understanding of industry modeling standards. I create clean, subdivision-ready models for film using all-quads topology, optimized UV layouts, and proper scene organization to ensure assets integrate smoothly into VFX and animation pipelines. For games, I have hands-on experience with high-to-low poly baking, efficient topology, and PBR texturing workflows. My background in design allows me to not only model with precision but also to contribute creatively. I’m proficient in Maya, ZBrush, Mari, Substance Designer/Painter, V-Ray, and Unreal Engine.

Education

Bachelor of Science - Entertainment Design Concept

ArtCenter College of Design
1700 Lida St, Pasadena, CA 91103
04-2027

Diploma - CG Asset Creation For Film/Games

Think Tank Training Centre
107 Esplanade W, North Vancouver, BC V7M 1A1, Cana
10-2025

Skills

Production 3D Asserts/environment modeling

Environment/Prop Concept Art

Expertise: Maya, Vray, Substance Painter/Designer, Mari, Unreal Engine, Adobe Photoshop

Timeline

Bachelor of Science - Entertainment Design Concept

ArtCenter College of Design

Diploma - CG Asset Creation For Film/Games

Think Tank Training Centre
Wei Liu