Summary
Overview
Work History
Education
Skills
Timeline
Generic

Cameron Smith

Inglewood,CA

Summary

Game producer with 5+ years shipping live-service titles for major studios. Own character and content pipelines end-to-end from concept to live release across internal and outsourced teams. Delivered 20 of 20 committed character release dates for Invincible VS and produced MultiVersus launch roster and live-service run.

Overview

10
10
years of professional experience

Work History

Producer

Skybound Games / Quarter Up Studios
Los Angeles, CA
04.2025 - 07.2026
  • Supported character skin and arena development from concept through live launch on Invincible VS, coordinating internal artists across gameplay engineering, modeling, rigging, animation, VFX, and SFX, plus outsourced partners.
  • Shipped 20 playable characters, including 18-character launch roster and post-launch DLC, on 20 of 20 committed release dates; delivered 62 skins since launch through same partner network.
  • Built studio year 1 content release schedule from scratch, mapping dependencies across 7 disciplines and tracking progress end to end in Jira, Confluence, Airtable, and Excel with peer producers and engineering leads.
  • Ran core production rituals — stand-ups, sprint planning, reviews, retrospectives, and playtests — and cleared cross-team blockers across art, engineering, and design to protect release dates.
  • Hosted recurring character gameplay reviews with animation and art leads to align character design with IP and gameplay integrity.
  • Mentored 1 associate producer transitioning from 3D environment art into production.

Producer

WB Games / Player First Games
Playa Vista, CA
07.2021 - 04.2025
  • Supported character and skin development from concept through live release on MultiVersus, directing internal artists across gameplay engineering, modeling, rigging, animation, VFX, and SFX with outsourced partners.
  • Worked with publisher-side head of product, product team, and live ops to review feasibility and content readiness for events, characters, and skins across 34-fighter roster.
  • Managed 7 cosmetic categories, including 150+ bespoke skins and 15 recurring cross-roster programs, handling Unreal Engine data asset creation and configuration for live releases.
  • Coordinated delivery across distributed internal teams and outsourced partners in US, Brazil, China, London, and France, aligning handoffs across disciplines and time zones.
  • Tracked milestones and risks in Jira, Confluence, Miro, Figma, Trello, and Airtable, sharing status updates with leadership.
  • Built and ran biweekly internal playtest program, grouping 30 testers across 4 player personas to give designers feedback beyond standard QA.
  • Created gameplay and emote animation for Tasmanian Devil (Taz) and Harley Quinn, applying firsthand animation-pipeline experience to production decisions.

Manager, Customer Success

SHIFT
Playa Vista, California
08.2016 - 01.2021
  • Supported customer success team for media software platform serving film, television, and games clients, managing 1,832 accounts and $772k in monthly recurring revenue through hiring, training, and performance management.
  • Cut churn and increased revenue 44% across small and mid-size accounts through targeted retention plans.
  • Served as primary contact for enterprise accounts, including YouTube, Endeavor, Legendary Pictures, and Ridley Scott & Associates, during platform migration.
  • Prepared QBR materials, led account reviews, and built success plans; partnered with analytics team on customer health metrics for risk forecasting.

Education

A.A. - Entertainment Technology

Santa Monica College
Santa Monica, CA
06-2015

B.A. - Sociology; Minor, Technology Management

University of California, Santa Barbara
Santa Barbara, CA
06-2011

Skills

  • Release planning
  • Content planning
  • Asset management
  • Jira tracking
  • Cross-team collaboration
  • Stakeholder coordination
  • Risk management
  • Content development
  • Project coordination
  • Unreal Engine

Timeline

Producer

Skybound Games / Quarter Up Studios
04.2025 - 07.2026

Producer

WB Games / Player First Games
07.2021 - 04.2025

Manager, Customer Success

SHIFT
08.2016 - 01.2021

A.A. - Entertainment Technology

Santa Monica College

B.A. - Sociology; Minor, Technology Management

University of California, Santa Barbara
Cameron Smith