Versatile 3D Artist and Animator with 6+ years of experience producing high-fidelity, game-ready assets and real-time animations for commercial and aerospace clients. Expert in Unreal Engine 5 for cinematic sequencing, motion, and real-time visualization, alongside polished still renders using Marmoset Toolbag. Skilled in converting dense CAD models into optimized low-poly assets while preserving visual integrity, using tools like 3ds Max and Substance Painter with advanced UDIM workflows. Proven track record delivering visually striking animations and renders for brands like NASA, Columbia Sportswear, Nokia, and Intuitive Machines. Creative, deadline-driven, and collaborative—with a strong understanding of game development pipelines and visual storytelling.