Summary
Overview
Work History
Education
Skills
Timeline
SOFTWARE
Generic

CEF GRIMA

Elgin

Summary

I'm a professional artist who’s passionate about creating art that really connects and leaves a visual impact. I’ve got experience with a range of styles and mediums—everything from digital illustration and painting to #D modeling and animation. I love collaborating with others, staying flexible, and finding creative solutions as a team. People often say I bring strong ideas to the table and have a great eye for detail, which helps bring projects to life and keep clients happy.

Overview

27
27
years of professional experience

Work History

Senior UI Artist, UI/UX Designer

Iron Galaxy Studio
07.2018 - 02.2025
  • Collaborated on Tony Hawk’s Pro Skater 3&4, Rumbleverse, CrossfireX, Uncharted: Legacy of Thieves Collection (PC), and unannounced MMORPG port.
  • Designed and implemented UI/UX solutions with cross-functional teams.
  • Created wireframes, prototypes, and final assets for seamless engine integration.
  • Focused on balancing aesthetics and functionality to enhance player experience.
  • Created animatics and mood boards for conceptualizing UI elements.

Contract Artist

High Voltage Software
01.2015 - 01.2017
  • Contributed to Dragon Front and They Live to Destroy, specializing in UI/UX design and character concept art for Unreal Engine 4 virtual reality titles.
  • Designed UI assets to enhance gameplay immersion and usability.
  • Created diverse character concepts aligned with the project’s artistic vision.
  • Collaborated with the team to refine designs and maintain visual consistency.
  • Reviewed contract animations and 3D models to ensure artistic integrity and technical quality.

Contract Artist

Ragtag Studios
06.2015 - 10.2015
  • Designed UI for Ray’s The Dead (Adult Swim), ensuring a cohesive visual experience.
  • Created 3D models for in-game environments.
  • Collaborated with the team to smoothly integrate assets, maintaining design consistency.

Art Director

12 Gauge Studios
01.2012 - 01.2015
  • Set Artistic Direction for FTP mobile shooter.
  • Led a team of contract artists on Pirate Blitz, managing scheduling and resource allocation to ensure efficient asset production and meet deadlines.
  • Created 2D art, VFX, animations, and UI elements, ensuring consistent art style.
  • Collaborated with developers to ensure smooth asset integration and enhance the player experience.

Art Director

Wideload Games Disney
01.2006 - 01.2012
  • Led the Art Department, ensuring all art assets met Disney’s high standards for Marvel - Avengers Initiative: Hulk (Mobile App), Disney: Guilty Party (Awarded Best Family Game at E3 2010), and Hail to the Chimp.
  • Played a pivotal role in transitioning from console to smart device development, streamlining asset generation to optimize workflows for mobile platforms.
  • Provided feedback to internal and contract artists to maintain artistic consistency across projects.
  • Developed efficient, adaptable workflows to meet tight deadlines without compromising quality.
  • Designed and created vector-based UI assets to enhance visual appeal and functionality across titles.

Senior Artist

High Voltage Software
01.1998 - 01.2000
  • Designed and modeled 3D characters and environments for Duel Masters, Leisure Suit Larry: Magna Cum Laude, and Hunter: The Reckoning - Wayward.
  • Created both in-game and cinematic character animations, enhancing gameplay and storytelling.
  • Delivered high-quality art assets aligned with the visual style and technical requirements for Paperboy 64 and Disney’s Stitch: Experiment 626.
  • Collaborated to ensure seamless integration of 3D assets within the game world.

Education

Associate of Arts - Graphic Design And Visual Communication

Art Institute of Pittsburgh
Pittsburgh, PA

Skills

  • UI Design and Creation
  • Wireframing
  • Art Direction
  • Outsource Management
  • Leadership
  • 2D Concept Art
  • 3D Modeling
  • Graphic Design
  • 2D & 3D Animation

Timeline

Senior UI Artist, UI/UX Designer

Iron Galaxy Studio
07.2018 - 02.2025

Contract Artist

Ragtag Studios
06.2015 - 10.2015

Contract Artist

High Voltage Software
01.2015 - 01.2017

Art Director

12 Gauge Studios
01.2012 - 01.2015

Art Director

Wideload Games Disney
01.2006 - 01.2012

Senior Artist

High Voltage Software
01.1998 - 01.2000

Associate of Arts - Graphic Design And Visual Communication

Art Institute of Pittsburgh

SOFTWARE

  • Proficient
  • Adobe Photoshop
  • Unreal
  • Adobe Illustrator
  • Adobe Animate
  • Figma
  • 3D Studio Max
  • Perforce
  • Unity
  • HTML 5
  • Inferno Engine
  • Miro
CEF GRIMA