Senior Environment Artist with over 20 years of experience in the gaming industry. Skilled in creating immersive and compelling game environments, specializing in design, asset creation, and scene composition. Proficient in industry-standard software such as Maya, Blender, Substance Painter, and Unreal Engine to bring creative visions to life. Demonstrated ability to collaborate closely with cross-functional teams, ensuring timely delivery of high-quality AAA game titles within budget. Passionate about pushing artistic boundaries and staying updated with the latest trends and technologies in the field. Ready to leverage expertise and leadership skills to drive artistic excellence and contribute to success of ambitious game development projects.