Passionate and experienced composer and sound designer with a strong background in live performance, music composition, and technical sound design for video games. Skilled in DAW-based audio production, middleware implementation, and team collaboration.
• Clocktergeist – Composer/Audio Direction: I was over the audio side of the project. Managing the workflow of this 30 day Game Jam, creating documents to help keep us on the same page. I collaborated with another composer/sound designer. I integrated it into the game in Unreal/Wwise
• Glyphweaver – Composer/Sound Designer: I scored and sound designed this whole project during a 30 day Game Jam. I implemented everything into Wwise and mixed the audio.
• Nightfall Harpooner – Composer: I made 6 compositions for this piece, creating layers that could be attached to parameters in the game.