Summary
Overview
Work History
Education
Skills
Accomplishments
Timeline
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Charlie Miller

Summary

Detail oriented Unreal Engine artist bringing 3 years of expertise in Unreal engine, blueprint coding and 3D asset management and design. Skilled multitasker with excellent communication and problem-solving skills. Proven history of maintaining equipment meeting deadlines, and dedication to honing and improving their craft.

Overview

6
6
years of professional experience

Work History

Unreal Engine Generalist

Pocket Watch
04.2022 - Current
  • Unreal engine Level/World builder
  • Cinematic and VFX sequence editor, animator and designer.
  • 3D Asset management, including texturing and LOD handling
  • Blueprint management and C++
  • Managed all functions in Unreal Engine set up across multiple computers through perforce.
  • Adhering to Deadlines, set appointments, build asana and Drop box structures and prepared related materials.

3D Designer

Sticky Co
09.2021 - 08.2022
  • Experience, Environment and Character Artist.
  • Experience with advertisement campaigns
  • VR/AR builder for Oculus Quest, building within Unreal Engine and also Meta Worlds.
  • Translated raw data and prepared files into 3D pieces of art.
  • Used Adobe Photoshop to create realistic textures for graphics and 3D animations.

Virtual Production Fellowship

Unreal Engine
07.2021 - 09.2021
  • Participant in the summer 2021 Unreal Engine fellowship - certificate obtained.
  • Unreal Fellowship a 30-day intensive to help experienced industry professionals in film, animation, and VFX learn Unreal Engine more indepth.

Studio Manager and Coordinator

Pacific Northwest College Of Art
07.2017 - 08.2021
  • Manage, troubleshoot, and supervise the studios and technology of PNCA's Animated Arts and Video+Sound departments
  • Editing, curating, and promoting social media accounts for the Animated art's department for numerous social media platforms.
  • Maintaining technology systems, policies, and standards to provide a top quality educational experience.

Education

Bachelor's degree - Animation And Special Effects

Pacific Northwest College of The Arts
Portland, OR
06.2021

Skills

  • Unreal Engine
  • Blueprints/C
  • Web-Based Communication
  • Documentation Skills
  • Illustrator
  • Concept artist
  • ZBrush
  • Marvelous Designer
  • Adobe Suites
  • Microsoft and Google Suites
  • Blender
  • C4D
  • Team Management
  • De-escalation of high stress situations

Accomplishments

  • Virtual Production Unreal engine Fellowship
  • Animation Unreal engine Fellowship

Timeline

Unreal Engine Generalist

Pocket Watch
04.2022 - Current

3D Designer

Sticky Co
09.2021 - 08.2022

Virtual Production Fellowship

Unreal Engine
07.2021 - 09.2021

Studio Manager and Coordinator

Pacific Northwest College Of Art
07.2017 - 08.2021

Bachelor's degree - Animation And Special Effects

Pacific Northwest College of The Arts
Charlie Miller