Summary
Overview
Work History
Education
Skills
Websites
Timeline
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CHINENYE AJAWARA

Union City,CA

Summary

A passionate designer who desires to learn the craft further and express creativity. Was hired by a small team right out of college and received first-hand experience in the development process, and now seeking a larger team with a live product with a solid structure and internal knowledge. I'm a T-Shaped game designer with experience in art, audio, and programming. Whether at work or crafting tabletop roleplaying campaigns, there is a strong drive to create interesting games with unique mechanics and excellent game feel. A hardworking and passionate job seeker with strong organizational skills eager to secure entry-level game design and QA positions. Ready to help the team achieve company goals.

Overview

5
5
years of professional experience

Work History

QA Tester

HCL Technologies
01.2024 - 06.2024
  • Contracted to work with Meta Reality Labs, to test their Metaverse and Metaverse Avatars
  • Managed bug tracking systems efficiently, ensuring all issues were logged, prioritized, and resolved in a timely manner.
  • Conducted thorough regression testing of previous builds to verify bug fixes and maintain application stability.
  • Provided timely feedback to developers on identified issues, enabling rapid resolution of bugs before launch deadlines.
  • Learned how to create tests plans, APK's, and SDK's to ensure the rest of the team had files to conduct weekly test cases.
  • Ensured I stayed vocal with team, offering my help to other teams when workload was light.

QA Tester

Free Range Games
06.2021 - 01.2022
  • Effectively QA tested 'MVP Football: The Patrick Mahomes Experience'
  • Tested combat feel and system for an unannounced project
  • Identified bugs, reported them to engineers, confirmed bug fixes, and reviewed game feel.

Jr. Game Designer

Free Range Games
08.2019 - 05.2021
  • Balanced and created consumables, health effects, and breakable terrain in 'Return to Moria'
  • Implemented damage types and entered data for damage amounts for various weapons
  • Collaborated with art team and level designers to add breakable architecture in 'Return to Moria'
  • Used debugging techniques to identify and resolve code issues
  • Managed craftable items and game functions using data tables
  • Collaborated with artists and audio team for NPC dressing, audio cues, and cut scenes for an unannounced AAA UE4 project.

Matter of Great Import

Two Pun
  • Worked as part of a college team to create a functional demo for 'Matter of Great Import'
  • Assisted in production coordination between designers, engineers, artists, and writers
  • Collaborated with musicians and artists for 3D room models
  • Created levels, balanced abilities, and interactions for 'Matter of Great Import'.

Education

Master of Arts - Game Design

Academy of Arts University
San Francisco, CA
12.2025

B.S. Game Design -

Indiana University Bloomington
Bloomington, IN
05.2021

Skills

  • Debugging
  • Programming
  • Technical Design
  • Combat Design
  • Dependable and Responsible
  • Problem-Solving
  • Effective communication
  • Unity
  • Unreal
  • Twine
  • Blender
  • Godot
  • Photoshop
  • Illustrator
  • Python
  • Java
  • C
  • C#
  • SDK and APK

Timeline

QA Tester

HCL Technologies
01.2024 - 06.2024

QA Tester

Free Range Games
06.2021 - 01.2022

Jr. Game Designer

Free Range Games
08.2019 - 05.2021

Matter of Great Import

Two Pun

Master of Arts - Game Design

Academy of Arts University

B.S. Game Design -

Indiana University Bloomington
CHINENYE AJAWARA