Summary
Overview
Work History
Education
Skills
Projects
Timeline
Generic

Christopher A. LaPolt

Software Engineer
Jacksonville,United States

Summary

Forward-thinking Software Engineer with background working productively in dynamic environments. Fluent in C# programming used to develop software within Unity. Self-motivated and quick learner focused on achieving project objectives with speed and accuracy.

Overview

4
4
years of professional experience
1
1
year of post-secondary education

Work History

Software Engineer 1

LSI Inc
Jacksonville, FL
02.2023 - 05.2025
  • Designed and integrated backend services and APIs using C# and .NET, ensuring efficiency, security, and scalability.
  • Managed version control and tracked progress using Azure DevOps, Git, and Perforce.
  • Debugged and resolved complex Unity issues, improving overall stability and user experience.
  • Translated complex technical documentation into functional simulations, ensuring accuracy.
  • Developed and maintained high-performance C# and Unity simulation applications.
  • Designed and implemented core simulation mechanics for real-time training solutions.

Cybersecurity Intern

First Secure Data
Shawnee, KS
01.2022 - 04.2022
  • Rolled out software updates and applied server patches to thwart threats from penetrating networks.
  • Monitored anti virus software and investigated potential security breaches.
  • Conducted over 100 security audits to identify vulnerabilities.
  • Worked with over 50 customers daily to resolve security issues and provide excellent service.

Gameplay Software Engineer (Intern)

Orbis Leadership And Management (NASA)
01.2021 - 06.2021
  • Utilized C# to program gameplay mechanics with team of designers and producers.
  • Solved technical issues that appeared during development.
  • Reviewed project specifications and designed technology solutions that met or exceeded performance expectations.
  • Worked with software development and testing team members to design and develop robust solutions to meet client requirements for functionality, scalability and performance.
  • Communicated team progress and technical issues to producers in weekly stand-ups

Education

IT Certificate -

Full Sail University
Winter Park, FL
07.2021 - 11.2022

Bachelor of Science - Computer Science Video Game Development

Full Sail University
Winter Park, FL
08.2019 - 2021.05

Skills

C#

C

NET

Unity

MS Visual Studio

Hansoft

Trello

Git

GitBash

GitHub

Azure DevOps

SCRUM

Agile Methodology

Projects

Dungeon's Delight | Week Long Game Jam | Team of 4 | Genre Mash Jam 2021


Utilized the Unity Game Engine to create a function game within a short period of time. Worked closely with animators and designers using SCRUM techniques to plan and receive tasks from team lead to create a smooth gameplay experience.

Timeline

Software Engineer 1

LSI Inc
02.2023 - 05.2025

Cybersecurity Intern

First Secure Data
01.2022 - 04.2022

IT Certificate -

Full Sail University
07.2021 - 11.2022

Gameplay Software Engineer (Intern)

Orbis Leadership And Management (NASA)
01.2021 - 06.2021

Bachelor of Science - Computer Science Video Game Development

Full Sail University
08.2019 - 2021.05
Christopher A. LaPoltSoftware Engineer
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