Summary
Overview
Work History
Education
Skills
Websites
Released Titles
Timeline
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Christian Santori

Clermont,FL

Summary

Emmy-Award-winning Technical Artist and Rigging Supervisor, I have carved a niche for myself in the dynamic world of game development. With years of hands-on experience in technical animation and rigging, I have been at the helm of many successful gaming projects, pushing the boundaries of what's possible in interactive experiences. Professional, passionate, and armed with a deep understanding of both the artistic and technical aspects of game development, I have been able to inspire my teams to excel and innovate in high-paced work environments. My leadership has consistently been recognized for its positive impact on project outcomes and team dynamics.

Overview

9
9
years of professional experience

Work History

Technical Animation Supervisor

OnChain Studios
11.2022 - Current
  • Spearheaded the conceptualization, design, and deployment of an innovative rigging pipeline, seamlessly integrating real-time interactivity with high-end rendering compatibility, thereby driving creative and operational excellence across the project lifecycle.
  • Orchestrated the end-to-end rigging pipeline, leveraging advanced scripting techniques to automate complex workflows, enhance scalability, and ensure quality assurance, all while providing strategic oversight to a multi-disciplinary team of rigging experts.

Rigging Supervisor

Infinite World
10.2021 - 11.2022
  • Pioneered the development of a cutting-edge, FACS-based rigging pipeline tailored specifically for Unreal Engine 5 compatibility, setting a new industry standard for high-fidelity, real-time character animation and performance.
  • Served as the Rigging Supervisor for an Emmy Award-winning television series, leading a high-caliber rigging team of two experts. I engineered a groundbreaking pipeline that revolutionized character deployment, enabling the production of industry-leading quality characters in an astonishing 48-hour window.

Technical Animator

Drastic Games
02.2021 - 03.2022

• Create new Character rigs for the whole game replacing countless old ones while using systems to transfer over 85% of the animation to the new rigs.

• Implement runtime retargeting for multiple sets of characters that will share animation.

• Provide tools for animators to be more efficient and add features to rigs.

Senior Character Technical Artist

Magic Leap
04.2021 - 10.2021

Technical Animator

Black Sands Entertainment
08.2020 - 06.2021

• Create and implement a rigging system and pipeline for rigging High Quality Film Characters via work from home environments.

• Create a workflow for animators to have their environments set up with proprietary custom tools and scripts from their personal computers with one click bat files.

• Rig Characters for Production

Technical Animator

Ghostpunch Games
06.2020 - 04.2021
  • Combined technical and artistic abilities to accomplish challenging animation objectives.
  • Set up a pipeline for the Animation department to efficiently manage the rigging, modeling, and animation.
  • Rig and setup Characters and vehicles in Unreal Engine.

Character Technical Director

Magic Leap
04.2015 - 04.2020
  • Develop character and prop rigs along with new techniques to help increase the quality, while meeting production deadline
  • Help create a rigging system to make the rigging process more modular and efficient
  • Work closely with modeling to create a model that meets the rigging technical requirement
  • Create animation trees and systems for in-game usage
  • Design, deploy and maintain animation tools, workflows, and pipelines to improve production efficiency
  • Help ensure all rigs complied to the needs of the animation, character effects and other departments. Items include level of detail, number of blendshapes, joints, textures, and resolution

Education

Bachelor of Fine Arts - Computer Animation, Character Technical Direction

Savannah College of Art And Design
Savannah, GA
04.2013

Skills

  • Advanced knowledge in Maya and its API
  • Proficient in Python, MEL and Qt Experience with C, C#
  • Experience in Unity and Unreal Engine
  • Up-to-date experience and knowledge of current game development practices and terminology
  • Excellent technical understanding of animation and modeling
  • Knowledge of dynamic systems such as hair, rigid bodies, cloth, and make those transferable to in-game assets
  • Deep understanding of VR, AR, and MR
  • Ability to collaborate with multiple teams
  • Strong knowledge of topology and its relation to deformation
  • Good understanding of math, linear algebra especially
  • Motion Builder

Released Titles


Risk of Rain 2 -  DLC Character & Robotic Rigging Skinning

Silent Hill 2 -  Character Rigging & Skinning

Speed Freakz -  Character Rigging

Rushdown Revolt - Character Rigging

Diablo IV -  Rigging Skinning 

Firaxis (Unannounced) - Rigging Skinning

Soundfall - Lead Technical Animator - Drastic Games

The Portal Season 01/2 - Emmy Won - Rigging Supervisor - Dreamview/Infinite World

Last Light - Technical Animator/Rigging - Magic Leap Create - Lead Character Rigger - Magic Leap

Undersea - Character Rigger - Magic Leap


Timeline

Technical Animation Supervisor

OnChain Studios
11.2022 - Current

Rigging Supervisor

Infinite World
10.2021 - 11.2022

Senior Character Technical Artist

Magic Leap
04.2021 - 10.2021

Technical Animator

Drastic Games
02.2021 - 03.2022

Technical Animator

Black Sands Entertainment
08.2020 - 06.2021

Technical Animator

Ghostpunch Games
06.2020 - 04.2021

Character Technical Director

Magic Leap
04.2015 - 04.2020

Bachelor of Fine Arts - Computer Animation, Character Technical Direction

Savannah College of Art And Design
Christian Santori