Emmy-Award-winning Technical Artist and Rigging Supervisor, I have carved a niche for myself in the dynamic world of game development. With years of hands-on experience in technical animation and rigging, I have been at the helm of many successful gaming projects, pushing the boundaries of what's possible in interactive experiences. Professional, passionate, and armed with a deep understanding of both the artistic and technical aspects of game development, I have been able to inspire my teams to excel and innovate in high-paced work environments. My leadership has consistently been recognized for its positive impact on project outcomes and team dynamics.
• Create new Character rigs for the whole game replacing countless old ones while using systems to transfer over 85% of the animation to the new rigs.
• Implement runtime retargeting for multiple sets of characters that will share animation.
• Provide tools for animators to be more efficient and add features to rigs.
• Create and implement a rigging system and pipeline for rigging High Quality Film Characters via work from home environments.
• Create a workflow for animators to have their environments set up with proprietary custom tools and scripts from their personal computers with one click bat files.
• Rig Characters for Production
• Risk of Rain 2 - DLC Character & Robotic Rigging Skinning
• Silent Hill 2 - Character Rigging & Skinning
• Speed Freakz - Character Rigging
• Rushdown Revolt - Character Rigging
• Diablo IV - Rigging Skinning
• Firaxis (Unannounced) - Rigging Skinning
• Soundfall - Lead Technical Animator - Drastic Games
• The Portal Season 01/2 - Emmy Won - Rigging Supervisor - Dreamview/Infinite World
• Last Light - Technical Animator/Rigging - Magic Leap • Create - Lead Character Rigger - Magic Leap
• Undersea - Character Rigger - Magic Leap