Overview
Work History
Education
Skills
Team Projects
Timeline
Generic

Christopher Kitchen

Dallas

Overview

2
2
years of professional experience

Work History

Personal Engine

08.2021 - Current
  • Created a personal game engine from scratch in C++.
  • Developed D3D11 rendering, development console, audio system, math library, and debug system.
  • Utilized the engine for multiple game jams and four games.

Cotton Valley

09.2021 - 11.2021
  • Implemented AI and group movement mechanics.
  • Collaborated with the artist to design and implement UI elements.
  • Scripted, recorded, and edited the game trailer.

Education

Master of Interactive Technology - Digital Game Development

Southern Methodist University
Dallas, TX
05.2023

Bachelor of Science - Computer Science

Carleton College
Northfield, MN
06.2021

Skills

C/C

C#

HLSL

Python

XML

Git/Perforce

Unreal Engine 4

Unreal Blueprint

Unreal Engine 5

Unity3D

Visual Studio

Jira

Render Doc

NVIDIA Nsight

Direct D3D11

Team Projects

 Untitled Team Engine Project, 07/2023-current

Proprietary | Engine Programmer | Team Size: 5

  • Implemented core engine features such as networking module, event system, file parsing, and math utilities
  • organized planning for game projects, code review systems, future engine systems and rewrites


Light of Alariya, 07/2022- 12/2022

Unreal Engine 5 | Gameplay Programmer | Open-World Puzzle Exploration | Release: Steam | Team Size:  27

  • Oversaw player controller management
  • Executed the development of an expansive open-world level system
  • Contributed to the refinement of the cinematic camera system
  • Facilitated seamless communication between artists and programmers
  • Successfully engineered a tailored animation blending system, incorporating intricate foot and hand Inverse Kinematics (IK).
  • Engineered ship physics and visual elements, resulting in a comprehensive and immersive user experience.
  • Devised and executed a sophisticated enemy Artificial Intelligence (AI) system, encompassing combat tactics, routines, and vehicle navigation.
  • Seamlessly integrated a camera system, conceived achievement tracking mechanisms, and meticulously oversaw the orchestration of sound effects.


Hex Rally Racers, 02/2022-05/2022

Unreal Engine 4 | Gameplay Programmer | 3D Arcade Racing | Release: Steam | Team Size: 60

  • Led a cross-discipline performance taskforce of 7 members
  • Meticulously fine-tuned the performance of a 4-player split-screen game, achieving a remarkable frame rate of 144 fps
  • Skillfully introduced complex kart-to-kart collision mechanics and seamlessly integrated kart-to-terrain collision detection algorithms
  • Took charge of the development of cart movement dynamics, constraints, and gravity, resulting in the creation of captivating spiraling tracks that enhanced the gameplay experience.

Timeline

Cotton Valley

09.2021 - 11.2021

Personal Engine

08.2021 - Current

Master of Interactive Technology - Digital Game Development

Southern Methodist University

Bachelor of Science - Computer Science

Carleton College
Christopher Kitchen