Former VFX artist transitioning into software engineering, combining creativity with strong problem-solving skills. Proficient in C++ and Python, with experience in high-performance computing, graphics, and automation. Passionate about writing clean, efficient code and optimizing complex systems. Eager to apply technical expertise and analytical thinking to build innovative software solutions.
Cloth, hair, and muscle simulation in Houdini
Cloth, hair, and prop simulation in Houdini
Creating digital double groom in Houdini and Maya(Xgen)