3D generalist, Technical Artist, and software developer with broad experience in multiple disciplines
Years of experience using 3D content packages like Maya, Zbrush, and Substance 3D suite
10+ years of experience modeling for Film and Game production
Experience modeling both organic and hard surface models
Can work from scans or concept art
A passion for the craft and visual storytelling
Overview
20
20
years of professional experience
Work History
Pipeline Development
Evil Eye Pictures
01.2023 - 12.2023
Developed tools to integrate and automate digital content creation applications such as Nuke and Maya and production tools such as Autodesk ShotGrid and Slack using Python, BAT files, JSON, and YAML files
Created Blueprint tools in UE 5 to facilitate asset manipulation and publishing
Rendered trailers for Fortnite using UE 5
Senior Digital Artist / Modeler /Pipeline
Whiskytree
11.2021 - 12.2022
Created hard surface assets, character assets, and environments for various film and television projects such as Obi Wan Kenobi, Wakanda Forever, and Masters of the Air
Helped create lobby environments for VR headsets in UE 5
Developed artist tools to procedurally generate modeling assets and environments using Python
Senior Digital Artist / Modeler
Tippett Studios
05.2020 - 03.2022
Created hard surface, character, and environmental assets for commercial ride projects and streaming media content for Disney and other clients
Pipeline and workflow design and development to streamline processes and asset management
Digital Artist
Google AR/VR
06.2019 - 08.2020
Created augmented reality assets, assisting in developing artist tools to generate AR assets, and assisted software development team for ongoing AR/VR marketing campaigns
Senior Modeler
Evil Eye Pictures
03.2020 - 04.2020
Contributed to a visualization project in Unity for an unreleased Fortune 500 IP
Digital Artist / Modeler
Whiskytree
01.2019 - 06.2019
Created hard surface assets and character assets for a Chinese film project Pilot
Developed artist tools to procedurally generate modeling assets using Python
Senior Modeler
Evil Eye Pictures
10.2018 - 11.2018
Contributed to a visualization project in Unity Game Engine for an unreleased Google IP
Senior Modeler / Tech Artist
TellTale Games
05.2018 - 09.2018
Contributed to the creation of characters and creatures for unreleased Stranger Things project
Developed software tools with Python for integration of blend shapes and fabric simulations in the Unity Game Engine and the requisite pipeline
Senior Modeler/Pipeline Developer
Vesalius Creations
10.2017 - 04.2018
Contributed to the creation of photorealistic digital performers, younger versions of living celebrities
Developed software tools for automation, archiving, and tracking of digital assets
Did VR visualization of real world spaces in Unity Game Engine to simulate concert going experience
Senior Character Artist
Gazillion Entertainment
07.2011 - 08.2017
Responsible for creating 3D character assets, textures, and shaders for Unreal Engine based on superheroes from Marvel Comics
Modeling Lead/Look Dev/Matte Painting
Evil Eye Pictures
02.2011 - 07.2011
Responsible for creating 3D assets, textures, and environments for motion picture projects such as Super 8 and Worlds Away
3D Generalist
Northern Lights Post
12.2010 - 01.2011
Constructed digital model car interior parts for replacement and integration into a real world vehicle for an automotive commercial for Volkswagen
Instructor
UCSCEx'pression College
06.2010 - 08.2010
Taught courses in Modeling and Advanced Dynamic Effects
Digital Artist and Modeling Lead
Spy Post
01.2010 - 06.2010
Responsible for hard surface and character modeling for the motion picture Priest
Maya Generalist
Eveo, Inc.
09.2009 - 12.2009
Responsible for modeling, texture painting, shader building, and scene layout and lighting for medical imaging and visualization
Modeler and Texture Artist
XYZ Graphics
07.2009 - 09.2009
Modeled, textured, and rendered material from custom automobiles, air conditioning units, and NFL football helmets for print, billboard, and other types of advertising
Senior Modeler and Texture Artist
Frantic Films
03.2009 - 07.2009
Modeled and textured multiple high resolution creature models for the Terrence Malick film Tree of Life
Modeling Supervisor
The Orphanage
01.2007 - 02.2009
Oversaw a team modelers for The Battle of Red Cliff creating boats for the battle sequences and digital doubles for the soldiers and horses
Modeled assets for motion picture projects such as Iron Man and Live Free or Die Hard
Did layout and shot visualization for multiple projects
Developed and implemented production pipeline using Python
Implemented pipeline elements that enforced conforming to production standards throughout the pipeline using Python
Created digital matte paintings for films such as Iron Man and the Battle of Red Cliff and Orphanage Commercial Productions
Modeling Supervisor
Giant Killer Robots
02.2004 - 12.2006
Supervised modeling teams on feature films like Happy Feet, Spider-Man 3, and The Fantastic 4
Created model assets for films such as Fantastic Four, The Producers, and The Fountain
Lighting on films such as Poseidon and The Producers
Education
Some College (No Degree) - Film and Digital Media/Computer Science