Summary
Overview
Work History
Education
Skills
Websites
Awards
Volunteer Experience
Timeline
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Clint Thorne

Summary

  • 3D generalist, Technical Artist, and software developer with broad experience in multiple disciplines
  • Years of experience using 3D content packages like Maya, Zbrush, and Substance 3D suite
  • 10+ years of experience modeling for Film and Game production
  • Experience modeling both organic and hard surface models
  • Can work from scans or concept art
  • A passion for the craft and visual storytelling

Overview

20
20
years of professional experience

Work History

Pipeline Development

Evil Eye Pictures
01.2023 - 12.2023
  • Developed tools to integrate and automate digital content creation applications such as Nuke and Maya and production tools such as Autodesk ShotGrid and Slack using Python, BAT files, JSON, and YAML files
  • Created Blueprint tools in UE 5 to facilitate asset manipulation and publishing
  • Rendered trailers for Fortnite using UE 5

Senior Digital Artist / Modeler /Pipeline

Whiskytree
11.2021 - 12.2022
  • Created hard surface assets, character assets, and environments for various film and television projects such as Obi Wan Kenobi, Wakanda Forever, and Masters of the Air
  • Helped create lobby environments for VR headsets in UE 5
  • Developed artist tools to procedurally generate modeling assets and environments using Python

Senior Digital Artist / Modeler

Tippett Studios
05.2020 - 03.2022
  • Created hard surface, character, and environmental assets for commercial ride projects and streaming media content for Disney and other clients
  • Pipeline and workflow design and development to streamline processes and asset management

Digital Artist

Google AR/VR
06.2019 - 08.2020
  • Created augmented reality assets, assisting in developing artist tools to generate AR assets, and assisted software development team for ongoing AR/VR marketing campaigns

Senior Modeler

Evil Eye Pictures
03.2020 - 04.2020
  • Contributed to a visualization project in Unity for an unreleased Fortune 500 IP

Digital Artist / Modeler

Whiskytree
01.2019 - 06.2019
  • Created hard surface assets and character assets for a Chinese film project Pilot
  • Developed artist tools to procedurally generate modeling assets using Python

Senior Modeler

Evil Eye Pictures
10.2018 - 11.2018
  • Contributed to a visualization project in Unity Game Engine for an unreleased Google IP

Senior Modeler / Tech Artist

TellTale Games
05.2018 - 09.2018
  • Contributed to the creation of characters and creatures for unreleased Stranger Things project
  • Developed software tools with Python for integration of blend shapes and fabric simulations in the Unity Game Engine and the requisite pipeline

Senior Modeler/Pipeline Developer

Vesalius Creations
10.2017 - 04.2018
  • Contributed to the creation of photorealistic digital performers, younger versions of living celebrities
  • Developed software tools for automation, archiving, and tracking of digital assets
  • Did VR visualization of real world spaces in Unity Game Engine to simulate concert going experience

Senior Character Artist

Gazillion Entertainment
07.2011 - 08.2017
  • Responsible for creating 3D character assets, textures, and shaders for Unreal Engine based on superheroes from Marvel Comics

Modeling Lead/Look Dev/Matte Painting

Evil Eye Pictures
02.2011 - 07.2011
  • Responsible for creating 3D assets, textures, and environments for motion picture projects such as Super 8 and Worlds Away

3D Generalist

Northern Lights Post
12.2010 - 01.2011
  • Constructed digital model car interior parts for replacement and integration into a real world vehicle for an automotive commercial for Volkswagen

Instructor

UCSCEx'pression College
06.2010 - 08.2010
  • Taught courses in Modeling and Advanced Dynamic Effects

Digital Artist and Modeling Lead

Spy Post
01.2010 - 06.2010
  • Responsible for hard surface and character modeling for the motion picture Priest

Maya Generalist

Eveo, Inc.
09.2009 - 12.2009
  • Responsible for modeling, texture painting, shader building, and scene layout and lighting for medical imaging and visualization

Modeler and Texture Artist

XYZ Graphics
07.2009 - 09.2009
  • Modeled, textured, and rendered material from custom automobiles, air conditioning units, and NFL football helmets for print, billboard, and other types of advertising

Senior Modeler and Texture Artist

Frantic Films
03.2009 - 07.2009
  • Modeled and textured multiple high resolution creature models for the Terrence Malick film Tree of Life

Modeling Supervisor

The Orphanage
01.2007 - 02.2009
  • Oversaw a team modelers for The Battle of Red Cliff creating boats for the battle sequences and digital doubles for the soldiers and horses
  • Modeled assets for motion picture projects such as Iron Man and Live Free or Die Hard
  • Did layout and shot visualization for multiple projects
  • Developed and implemented production pipeline using Python
  • Implemented pipeline elements that enforced conforming to production standards throughout the pipeline using Python
  • Created digital matte paintings for films such as Iron Man and the Battle of Red Cliff and Orphanage Commercial Productions

Modeling Supervisor

Giant Killer Robots
02.2004 - 12.2006
  • Supervised modeling teams on feature films like Happy Feet, Spider-Man 3, and The Fantastic 4
  • Created model assets for films such as Fantastic Four, The Producers, and The Fountain
  • Lighting on films such as Poseidon and The Producers

Education

Some College (No Degree) - Film and Digital Media/Computer Science

University of California, Santa Cruz

Skills

  • Zbrush
  • Maya
  • Photoshop
  • SolidWorks
  • Substance Painter
  • ShotGrid
  • Unreal Engine
  • Python
  • MEL

Awards

  • Regent's Scholar - UCSC
  • Steck Award - UCSC
  • Chancellor's Undergraduate AR/VR marketing campaigns.

Volunteer Experience

FIRST Robotics, Mentor, 2012, Present, FRC Team 4186

Timeline

Pipeline Development

Evil Eye Pictures
01.2023 - 12.2023

Senior Digital Artist / Modeler /Pipeline

Whiskytree
11.2021 - 12.2022

Senior Digital Artist / Modeler

Tippett Studios
05.2020 - 03.2022

Senior Modeler

Evil Eye Pictures
03.2020 - 04.2020

Digital Artist

Google AR/VR
06.2019 - 08.2020

Digital Artist / Modeler

Whiskytree
01.2019 - 06.2019

Senior Modeler

Evil Eye Pictures
10.2018 - 11.2018

Senior Modeler / Tech Artist

TellTale Games
05.2018 - 09.2018

Senior Modeler/Pipeline Developer

Vesalius Creations
10.2017 - 04.2018

Senior Character Artist

Gazillion Entertainment
07.2011 - 08.2017

Modeling Lead/Look Dev/Matte Painting

Evil Eye Pictures
02.2011 - 07.2011

3D Generalist

Northern Lights Post
12.2010 - 01.2011

Instructor

UCSCEx'pression College
06.2010 - 08.2010

Digital Artist and Modeling Lead

Spy Post
01.2010 - 06.2010

Maya Generalist

Eveo, Inc.
09.2009 - 12.2009

Modeler and Texture Artist

XYZ Graphics
07.2009 - 09.2009

Senior Modeler and Texture Artist

Frantic Films
03.2009 - 07.2009

Modeling Supervisor

The Orphanage
01.2007 - 02.2009

Modeling Supervisor

Giant Killer Robots
02.2004 - 12.2006

Some College (No Degree) - Film and Digital Media/Computer Science

University of California, Santa Cruz
Clint Thorne