Summary
Overview
Work History
Education
Skills
Timeline
Personal Information
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Colton Murphy

Vicksburg,MI

Summary

Experienced programmer with a diverse skill set and proven track record in the manufacturing industry. Seeks new opportunity to leverage current skills and experience while expanding knowledge in various disciplines. Possesses strong mathematical aptitude and ability to quickly grasp new concepts. Adapts well to evolving technologies and excels in collaborating with cross-functional teams for successful project outcomes.

Overview

18
18
years of professional experience
21
21
years of post-secondary education

Work History

Machine Operator

Ronnigen Research and Development
Vicksburg, Michigan
04.2022 - 03.2024
  • Fast paced environment as a plastic injection machine operator in a high-production environment
  • This involved implementing modifications to the part to ensure compliance with inspection standards
  • Achieved high-volume production, packaging hundreds or even thousands of parts per shif
  • Ensured a clean and orderly work environment for the following shift

Flash UI Engineer

Wargaming.net
09.2016 - 08.2018
  • Responsible for the architecture of a user interface using Scaleform for a new PC game
  • Used object-oriented design to create a dynamic experience that includes multiple types of menu systems, data lists, buttons, and other components that are state driven and interactive

Flash Game Developer

Aristocrat
01.2014 - 04.2015
  • Improving many ActionScript based Aristocrat owned slot machine games that are present on Facebook
  • Responsible for debugging and correcting any errors in the logic

UI Scripter / Flash Developer

Electronic Arts
11.2012 - 10.2013
  • Responsible for the programming of functional art for user interface screens in Madden NFL 14
  • I assisted in the implementation of new artwork, as well as maintaining an old library of reusable assets

Software Engineer

BSQUARE
01.2011 - 05.2012
  • Flash Development of progressive multi-tiered embedded solutions using native Flash/C++ Extensions for multi-tier event communication
  • User Interface creation for Ford product

Flash Developer

Microsoft Games Studios
03.2010 - 12.2010
  • Responsible for prototyping interactive content for Halo's Waypoint on XBox
  • User interface design for Halo product, consisting of dynamic prototype work that used XML as a creation engine

Flash Developer

Ascentium
07.2008 - 11.2009
  • Work within multiple teams to create business enterprise Adobe Flash applications
  • Created stand-alone modules for Microsoft, T-Mobile, Expedia, and Electronic Arts

Flash Developer

Raytheon
01.2006 - 07.2008
  • Responsible for the development of the Virtual Radio Room, an ActionScript based application employed by the US Navy as a training product
  • The VRR architecture consulted an intimate knowledge of ActionScript, JavaScript, Lingo, and XML

Education

Associate of Science - Digital Media

Full Sail University
Orlando, FL
01.2003 - 02.2024

High School -

Otsego High School
01.2003

Skills

  • ActionScript
  • Game Development
  • Manufacturing
  • Communication
  • Organization
  • Computers
  • Packaging
  • Cashier

Timeline

Machine Operator

Ronnigen Research and Development
04.2022 - 03.2024

Flash UI Engineer

Wargaming.net
09.2016 - 08.2018

Flash Game Developer

Aristocrat
01.2014 - 04.2015

UI Scripter / Flash Developer

Electronic Arts
11.2012 - 10.2013

Software Engineer

BSQUARE
01.2011 - 05.2012

Flash Developer

Microsoft Games Studios
03.2010 - 12.2010

Flash Developer

Ascentium
07.2008 - 11.2009

Flash Developer

Raytheon
01.2006 - 07.2008

Associate of Science - Digital Media

Full Sail University
01.2003 - 02.2024

High School -

Otsego High School

Personal Information

Work Permit: Authorized to work in the US for any employer
Colton Murphy