Summary
Overview
Work History
Education
Skills
Software
awards
Timeline

Connor Gordon

The Colony

Summary

Hello! I'm an enthusiastic 3D artist with a Master's Certificate in 3D Art for Game Design and 5 years of experience. Specializing in creating environmental props, I'm adept in 3D modeling, texturing, sculpting, and optimizing assets for real-time rendering. Beyond artistry, I'm a keen problem solver and collaborative team player, dedicated to continuous learning and contributing to memorable gaming experiences.

Overview

5
5
years of professional experience

Work History

2D Artist

Southern Methodist University
09.2021 - Current
  • Conceptualized and rendered 2D background art using Adobe Photoshop for a highly-rated educational app, Enigma, The Lost words of Atlantis, enhancing user immersion.
  • Employed advanced photo manipulation and retouching to significantly improve image quality.
  • Utilized Perforce for efficient version control, document organization, and collaborative project management.
  • Promoted a collaborative environment, contributing to team development and project enhancement through constructive feedback.

Personal Trainer

Gold’s Gym
09.2018 - 08.2019
  • Tailored fitness programs to client needs, paralleling skills in personalized game design and player understanding.
  • Excelled in client support, fostering a welcoming environment, analogous to creating positive user experiences in gaming.
  • Led dynamic group fitness, aligning with skills in user engagement and interaction in gaming.
  • Performed detailed fitness assessments, showcasing precision and progress tracking applicable to game development quality assurance.

Education

Anatomy For Production

CG Master Academy
04.2023

Certificate of Completion

Master’s Certificate for Interactive Technology in Digital Game Development - Art Creation

SMU Guildhall, Dallas, TX
05.2021


Projects in Guildhall:


Crystal Call (Published to Steam)

  • Led first-person character development in UE4, including concepting, modeling, re-topologizing, rigging, animating, and implementation of the protagonist; transitioned to assist with versatile tasks including environment work.
  • Sculpted and textured all environmental rocks; collaborated with level designers to enhance aesthetics of several levels.


Haberdashers (Published to Steam)

  • Contributed to 'Haberdashers', a Kart-style racing game, as part of a large team of 60+ members; responsibilities included creating proxy assets, modeling, and unwrapping game assets.
  • Designed modular pieces for the game environment; actively engaged in troubleshooting and resolving modeling-related issues to ensure optimal game performance.

Bachelor of Arts in Communications - Games and Interactive Media

High Point University, High Point, NC
05.2017

Minor: Computer Science

Skills

  • 3D Modeling
  • Texturing
  • UV Mapping
  • Sculpting and Re-Topology
  • Topology and Optimization
  • Digital Painting
  • Color Theory
  • Artistic Creativity
  • Teamwork and Collaboration
  • Attention to Detail
  • Self-Directed
  • Continuous Learning

Software

Zbrush

3Ds Max

Maya

Substance Painter

Photoshop

Unreal Engine

awards

Intel Corporation, Intel University Games Showcase

 Team Entry - Crystal Call

 3rd Place, Gameplay

Timeline

2D Artist - Southern Methodist University
09.2021 - Current
Personal Trainer - Gold’s Gym
09.2018 - 08.2019
CG Master Academy - , Anatomy For Production
SMU Guildhall - Master’s Certificate for Interactive Technology in Digital Game Development, Art Creation
High Point University - Bachelor of Arts in Communications, Games and Interactive Media
Connor Gordon