Creative game studio founder and executive producer with a proven track record of building and scaling party and social games to millions of players worldwide. I’ve led teams of 40+ across design, production, and live operations, delivering seven original titles, including three acquired by outside studios. From architecting viral hits like Predict 6 and TONs of Dungeons to producing the flagship Solana mobile game Honeyland, I thrive at the intersection of creative storytelling, production excellence, and player-first design. Passionate about party games and interactive entertainment, I bring both entrepreneurial grit and operational discipline to every portfolio I lead.
Built and led a 40-person Web3 game studio delivering a portfolio of mobile and social/party games, including multiple titles acquired by outside studios. Directed full-cycle production from concept through live operations, managing cross-disciplinary teams (engineering, art, design, product, community) and co-dev partners.
Highlights:
Created a network of interconnected Telegram mini-games focused on party/social mechanics. Designed portfolio-wide tech for cross-game identity, tokens, and progression.
Available to start immediately. Open to in person, hybrid, or remote