Creative Multimedia Artist specializing in visual design and accessibility. Delivers engaging artwork that captivates audiences while fostering cross-departmental collaboration. Combines expertise in illustration and graphic design to produce high-quality results with a commitment to reliability.
Work History
Senior UI Artist
7 Years 8 Months
Id Software | 01.2019 - 09.2026
DOOM ETERNAL
Created iconography, mockups, layouts, and animations for various HUD and Frontend interface elements in Doom Eternal.
Tasked with spearheading visual design for the Battlemode Demon HUD as well as the Milestones page, Codex, Demonic Corruption Bar, and Weapon Wheel elements.
Developed visual style and aesthetic for a number of fully illustrated and hand-painted Player Profile Icons and Nameplates.
DOOM: THE DARK AGES
Spearheaded style for Frontend Menus, Difficulty Icons and menu/hud fx alongside team.
Illustrated concepts, sculpted, textured and rendered Difficulty Icons for difficulty screen using ZBrush and Blender.
Created and Designed Full Screen FX for Slayer, Dragon and Atlan as well as handled concept for Dragon and handled final implementation and polish of Atlan and Dragon HUD.
Mocked up concepts, coordinated and handled art direction on 3D Automap feature alongside Technical Art Department.
Handled implementation of screens across the game and assisted with testing and developing proprietary UI tools.
UI/Concept Artist
2 Years 10 Months
Bossfight Entertainment | 02.2016 - 12.2018
DUNGEON BOSS / UNRELEASED TITLES
Designed and constructed major UI features for Unity-based mobile games.
Worked to maintain and build upon the visual style of existing IP as well as original IP through the creation of mobile-ready user interface assets.
Collaborated with engineers, designers, producers, and artists to align departmental needs with aesthetic and functional requirements of interfaces and features.
Illustrated and Concepted numerous user interface icons, banners, UI elements, and 3D assets on a variety of different titles
Contract Game Artist
1 Year 1 Month
Bottle Rocket Studios | 11.2014 - 12.2015
CLIENTS: JIM BEAM, ERNST & YOUNG, CARTOON NETWORK, NASCAR, NIKE
Created and animated models, textures, and UI elements for Unity-based mobile games.
Fabricated environments and assets for integration with Oculus Rift, contributing to immersive virtual reality experiences.
Responsible for maintaining cohesive visual style and appeal for entire themed asset sets.
Freelance Illustrator
16 Years 5 Months
Self Employed | 05.2010 - Current
Designed and illustrated logos, UI, Streaming assets for numerous paying clients.
Responsible for managing business transactions, writing contracts and setting/meeting deadlines.
Education
Bachelor of Fine Arts - Media Arts & Animation
The Art Institute of Dallas | Dallas, TX | 09-2014
Skills
Technical Skills:
UI/UX design
Digital/Freehand Illustration
3D modeling and sculpting
3D Material/Texture Creation
2D and 3D animation
Particle system design
Software Skills:
Adobe (Photoshop
Illustrator
After Effects)
Blender
3DS Max/Maya
ZBrush
Perforce
Engines:
Unity
idTech
UE5
Accomplishments
DOOM: The Dark Ages
The Game Awards - Innovation in Accessibility
AbilityPoints Diamond Award 2025
Grand Game Awards - Best Innovation in Accessibility