Summary
Overview
Work History
Education
Skills
Accomplishments
Timeline
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Dakota Cann

Dakota Cann

Dallas,TX

Summary

Creative Multimedia Artist specializing in visual design and accessibility. Delivers engaging artwork that captivates audiences while fostering cross-departmental collaboration. Combines expertise in illustration and graphic design to produce high-quality results with a commitment to reliability.

Overview

16
16
years of professional experience

Work History

Senior UI Artist

Id Software
Richardson, TX
01.2019 - 09.2026

DOOM ETERNAL

  • Created iconography, mockups, layouts, and animations for various HUD and Frontend interface elements in Doom Eternal.
  • Tasked with spearheading visual design for the Battlemode Demon HUD as well as the Milestones page, Codex, Demonic Corruption Bar, and Weapon Wheel elements.
  • Developed visual style and aesthetic for a number of fully illustrated and hand-painted Player Profile Icons and Nameplates.

DOOM: THE DARK AGES

  • Spearheaded style for Frontend Menus, Difficulty Icons and menu/hud fx alongside team.
  • Illustrated concepts, sculpted, textured and rendered Difficulty Icons for difficulty screen using ZBrush and Blender.
  • Created and Designed Full Screen FX for Slayer, Dragon and Atlan as well as handled concept for Dragon and handled final implementation and polish of Atlan and Dragon HUD.
  • Mocked up concepts, coordinated and handled art direction on 3D Automap feature alongside Technical Art Department.
  • Handled implementation of screens across the game and assisted with testing and developing proprietary UI tools.

UI/Concept Artist

Bossfight Entertainment
Dallas, TX
02.2016 - 12.2018

DUNGEON BOSS / UNRELEASED TITLES

  • Designed and constructed major UI features for Unity-based mobile games.
  • Worked to maintain and build upon the visual style of existing IP as well as original IP through the creation of mobile-ready user interface assets.
  • Collaborated with engineers, designers, producers, and artists to align departmental needs with aesthetic and functional requirements of interfaces and features.
  • Illustrated and Concepted numerous user interface icons, banners, UI elements, and 3D assets on a variety of different titles

Contract Game Artist

Bottle Rocket Studios
Dallas, TX
11.2014 - 12.2015

CLIENTS: JIM BEAM, ERNST & YOUNG, CARTOON NETWORK, NASCAR, NIKE

  • Created and animated models, textures, and UI elements for Unity-based mobile games.
  • Fabricated environments and assets for integration with Oculus Rift, contributing to immersive virtual reality experiences.
  • Responsible for maintaining cohesive visual style and appeal for entire themed asset sets.

Freelance Illustrator

Self Employed
05.2010 - Current
  • Designed and illustrated logos, UI, Streaming assets for numerous paying clients.
  • Responsible for managing business transactions, writing contracts and setting/meeting deadlines.

Education

Bachelor of Fine Arts - Media Arts & Animation

The Art Institute of Dallas
Dallas, TX
09-2014

Skills

    Technical Skills:

  • UI/UX design
  • Digital/Freehand Illustration
  • 3D modeling and sculpting
  • 3D Material/Texture Creation
  • 2D and 3D animation
  • Particle system design
  • Software Skills:

  • Adobe (Photoshop, Illustrator, After Effects)
  • Blender
  • 3DS Max/Maya
  • ZBrush
  • Perforce
  • Engines:

  • Unity
  • idTech
  • UE5

Accomplishments

    DOOM: The Dark Ages

  • The Game Awards - Innovation in Accessibility
  • AbilityPoints Diamond Award 2025
  • Grand Game Awards - Best Innovation in Accessibility

Timeline

Senior UI Artist

Id Software
01.2019 - 09.2026

UI/Concept Artist

Bossfight Entertainment
02.2016 - 12.2018

Contract Game Artist

Bottle Rocket Studios
11.2014 - 12.2015

Freelance Illustrator

Self Employed
05.2010 - Current

Bachelor of Fine Arts - Media Arts & Animation

The Art Institute of Dallas