Summary
Overview
Work History
Education
Skills
Credits
Interests
Timeline
Generic

Daniel Lasry

Greater Redmond,WA

Summary

Senior Software Engineer and Team Lead with over 10 years of experience specializing in C++ engineering, AAA game development, and animated films. Proven track record of delivering impactful features while fostering high-performing teams and mentoring emerging engineers. Fluent in English, French, and Spanish.

Overview

14
14
years of professional experience

Work History

Senior Software Engineer and Manager

Microsoft Turn 10 Studios
10.2023 - 07.2025
  • Streamlined the automation framework, enabling engineers to build and maintain reliable tests
  • Architected cloud-hosted headless game client infrastructure, enabling high-volume multiplayer testing
  • Managed 5 engineers with 1:1 coaching, technical guidance, and performance reviews

Senior Software Engineer Lead - Gameplay Features

Microsoft Turn 10 Studios
06.2022 - 10.2023
  • Led a team of 5 engineers to deliver core gameplay features at quality and on time
  • Delivered Free Play and Private Multiplayer game modes from concept to production
  • Translated product vision into clear roadmaps, delegated backlogs, and ensured timely delivery

Software Engineer II - Multiplayer Systems

Microsoft Turn 10 Studios
10.2018 - 06.2022
  • Developed key multiplayer gameplay systems in a large-scale C++ codebase
  • Authored technical documents that outline system architecture and align implementation with design
  • Collaborated with designers to iterate on gameplay mechanics, ensuring a high-quality player experience

Software Engineer II – Lighting & Shading Tools

Pixar Animation Studios
07.2013 - 04.2016
  • Working closely with artists, I created ‘eyeRig’: a specialized tool for lighting character eyes
  • Wrote a translator to convert CPU shaders into CUDA equivalents enabling real-time shader rendering
  • Integrated 3rd party software (Nuke & Katana) into Pixar’s asset pipeline

Software Engineer – Shading Tools

Pixar Animation Studios
05.2015 - 04.2016
  • Contributed to Pixar’s proprietary interactive look-development and shading tool
  • Wrote a translator to convert CPU-based shaders into CUDA-based equivalents

Software Engineer I – Asset Pipeline Tools

Pixar Animation Studios
09.2011 - 07.2013
  • Sped up the GL scene viewer 5x, enabling real-time playback of large crowded shots
  • Helped maintain a 60,000-line C++ API and wrote a python scripting interface for it

Education

Bachelor of Science - Computer Science

Columbia University
New York, NY
06-2011

Skills

  • Advanced C development and debugging
  • Leading gameplay engineering teams
  • Writing technical design documents for gameplay features and systems
  • Experience with cross-platform proprietary game engines
  • Automated testing of gameplay functionality
  • Managing, mentoring, and growing engineers across career stages

Credits

  • Games: Forza Motorsport (2023), Forza Motorsport 7
  • Films: Inside Out, Finding Dory, Monsters University, The Good Dinosaur

Interests

Camping & off-roading

Vehicle restoration and modification

Timeline

Senior Software Engineer and Manager

Microsoft Turn 10 Studios
10.2023 - 07.2025

Senior Software Engineer Lead - Gameplay Features

Microsoft Turn 10 Studios
06.2022 - 10.2023

Software Engineer II - Multiplayer Systems

Microsoft Turn 10 Studios
10.2018 - 06.2022

Software Engineer – Shading Tools

Pixar Animation Studios
05.2015 - 04.2016

Software Engineer II – Lighting & Shading Tools

Pixar Animation Studios
07.2013 - 04.2016

Software Engineer I – Asset Pipeline Tools

Pixar Animation Studios
09.2011 - 07.2013

Bachelor of Science - Computer Science

Columbia University