Summary
Overview
Work History
Education
Skills
Websites
Timeline
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Daniel Ponce

chiwis.com

Summary

I'm a creative designer with diverse experience in games and tech. I believe that design is to make user experiences straightforward, and enjoyable to interact with. I love creative collaboration and am a big proponent of iterative design.

Overview

13
13
years of professional experience

Work History

UI Technical Designer

Ubisoft
11.2020 - Current
  • Worked on the live service game Rocksmith+. Available on Consoles, PCs, and Mobile devices.
  • Feature lead on the First Time User Experience, instrument connection user flow, Tone Library, and Accessibility.
  • First Time User Experience had a 90% completion rate on both console and mobile.
  • Connection settings had a 99% completion rate.
  • Implement static and animated user interfaces utilizing our node-based, visual scripting language, ensuring they are easy to understand, navigate, and convey information for an effective end-user experience.
  • Provide in-game UI assets to support team-wide project communication, vision, and marketing needs. Building logical UI flows and producing final engine assets.
  • Execute UI design in the engine with a keen eye for detail, considering the overall art treatment, screen-to-screen UI placement, and data structures while maintaining consistency throughout the project interface.
  • Contribute to and iterate on creative and technical solutions.
  • Currently working on the project XDefiant.

Design Technologist

Indeed
04.2018 - 11.2020
  • Lead Front-End and a designer on Smart Apply. This was a complete re-design of the job application flow at Indeed.com.
  • Application completion rates went up 5% after the launch of Smart Apply.
  • High-quality applications went up by 10%.
  • Worked across three teams and was responsible for interaction design, wireframing, and prototyping.
  • Worked closely with the Indeed UX designers, researchers, and engineers on these teams to design and code new user interfaces for upcoming features.
  • After a successful round of research, the prototype for Smart Apply went into production and I helped oversee front-end development until the launch.

Co-Founder, Designer, UI, UX, Project Manager

Crater House
05.2011 - 04.2018
    • Co-founded Crater House, a small independent game studio specializing in Unity3d development.
    • We shipped 10 games for clients including Shaquille O'Neal, Kraken Rum, USC Games, and The Israel Antiquities Authority.
    • We are focused on taking projects from inception to completion for internal and client-commissioned projects.
    • Was responsible for design, gameplay programming, and UI design for all Crater House projects.

Education

Master of Arts - Game And Interactive Media Design

University of Southern California
Los Angeles, CA
05.2011

Bachelor of Arts - Design And Visual Communications

San Francisco State University
San Francisco, CA
01.2007

Skills

  • Adobe Creative Suite - 10 years
  • Unity3d - 10 years
  • C# - 9 years
  • Javascript - 4 years
  • Miro - 3 years
  • Figma - 3 years
  • Reactjs - 3 years
  • SaSS - 3 years
  • Maya - 2 years
  • Snowdrop (Ubisoft proprietary game engine) - 3 years
  • Fluent in Spanish

Timeline

UI Technical Designer

Ubisoft
11.2020 - Current

Design Technologist

Indeed
04.2018 - 11.2020

Co-Founder, Designer, UI, UX, Project Manager

Crater House
05.2011 - 04.2018

Master of Arts - Game And Interactive Media Design

University of Southern California

Bachelor of Arts - Design And Visual Communications

San Francisco State University
Daniel Ponce