Experienced Game Designer and QA Analyst with a passion for inspiring development teams to push the boundaries of creativity. Specialized in enhancing combat and abilities, I contribute by devising innovative systems and recommending meticulous refinements to provide the best end-user experience.
As an Associate Systems Designer on Weapons and Combat I've contributed to the Design, Art, Sound, and Feel of over 80+ Weapons, 50+ Conversion Kits, and 150+ Attachments as well as a host of Player abilities and movement mechanics such as Tactical Stance, Slide Cancelling, Fast Mantling, and Slide Aiming. On top of these core achievements I've taken it upon myself to go beyond my role, and learn other disciplines such as UI/UX, Level Design, and Production to become a better teammate, Designer, and advocate for our Players and my team.
A breakdown of my core responsibilities have included:
During my time as a Content Specialist Production Assistant I worked on the Live Ops team for Call of Duty: Vanguard. As part of this role I worked closely with Production and Design. My small team was tasked with design implementation of all Seasonal Content into the game. This included areas like Emblems, Calling Cards, Weapon and Character skins, Charms, and more. On top of implementation work, we were also tasked with writing guides, and documentation for each category and making sure every seasonal tracker was up to date.
During my time at High Moon Studios my core responsibilities included writing bug reports, executing test passes, regression testing, and participating in company Playtests for feedback. I was part of the Battle Royale team and focused on map and mode testing. This included Caldera, Fortune's Keep, and several game types that utilized our maps.
My short amount of time spent here at Ghost Story Games has been with a focus on learning their bug tracking software and reporting standards. Working as an embedded Senior Tester with Designers and Engineers as part of their small team taking complete test ownership on the UI of the game, as well as working with an external functional QA team on priority, tasking, and content focuses for their team.
A breakdown of my core responsibilities are:
During my time at Bungie I worked on the VPT Test team embedded with Technical Designers, and Engineers. As a part of this team it was my job to find issues, run playtest, help direct testing efforts on owned content, and report feedback relating to our porting efforts. During this time I also utilized the company Bootcamp pages to learn how Technical Design and implementation was done in the proprietary engine. This included things like setting up encounters, AI logic, and level/world building.
A breakdown of my core responsibilities were:
As a Senior QA Tester at QAMN my responsibilities shifted from a primarily functional testing role, to a more focused team-oriented position. I started leading entire playtest, running communications for them, and organizing strategies for the QAMN team. Additionally my responsibilities turned into mentoring QA Testers, onboarding new Testers, and reviewing/assigning bug reports to appropriate channels as well as a plethora of other duties including writing test plans, creating testing strategies, and leading a small team of testers termed my "squad". I became fully responsible for all of my squads bug reports, and their day-to-day testing with the assistance of my assigned Associate Project Lead.
A breakdown of my core responsibilities were:
During my time as a QA Tester at QAMM my core responsibilities included writing bug reports, executing test passes, regression testing, and participating in company Playtests for feedback. I was part of the larger Call of Duty team there, and was primarily a Tester on Modern Warfare. Although I did occasionally volunteer to test other products the company was developing such as Call of Duty Mobile. Quickly into this position I started volunteering and requesting more responsibilities, and through the help of my Leads I was able to take on co-leading playtests and reviewing bug reports of other testers.
A breakdown of my core responsibilities were: