Summary
Overview
Work History
Education
Skills
Software Knowledge
Timeline
Generic

Daniel Schmid Leal

Vancouver,BC

Summary

Highly experienced Computer Graphic Artist with 15 years of extensive experience in developing high quality environments for Movies, TV, and Realtime Special Projects. Performance history of developing strong collaborative relationships and demonstrated skills in leadership.

Overview

8
8
years of professional experience

Work History

Associate Visual Effects Supervisor

Industrial Light & Magic
Vancouver, Canada
11.2021 - Current
  • Responsible for planning and execution of Virtual Production for Percy Jackson (Disney+), including supervision of real-time environments
  • Primary contact for anything related to Virtual Production for the show and assist main VFX Supervisor with client interaction/presentations as needed
  • Work with VFX Supervisor and discipline supervisors to determine show methodology and plan pipeline for efficient execution.
  • Supervise plate shooting, scanning sessions, and anything related to Virtual Production content
  • Responsible for supervising artists and providing feedback. Responsible for supervising all third party vendors and works with Production to identify vendors and strategize their involvement.
  • Work closely with production to ensure creative approaches are in line with the budget and schedule.
  • https://www.ilm.com/vfx/percy-jackson-and-the-olympians/

CG/Environment Supervisor

Industrial Light & Magic
Vancouver, Canada
11.2019 - 02.2022
  • Responsible for the overall show pipeline and delivery of hero environments for shows including, Starwars The Book of Boba Fett and The Stand
  • Was responsible for overseeing all departments and establishing the methodology for the CG pipeline. Worked closely with department supervisors to ensure smooth execution and delivery of all CG components
  • Primary contact for hero environments and responsible for the execution of the real-time environments for The Book of Boba Fett
  • Provided guidance and support for creative and technical challenges, and ensured solutions were efficient while maintaining a high visual standard

Generalist Supervisor

Industrial Light & Magic
Vancouver, Canada
03.2017 - 12.2019
  • Responsible for planning and delivery of all hero environments in shows such as Aladdin and A Wrinkle in Time
  • Responsible to identify and oversee environment needs for the show, including development and tools. Ensured specs and standards fall in line with client expectations
  • Responsible for executing key concepts and designs, offering initial direction that was in line with the show vision
  • Responsible for leading artists and providing feedback from a technical and aesthetic standpoint. Responsible for managing artist performance, feedback, and mentoring junior/new talent.
  • Worked closely with other department supervisors to ensure strong communication and continuity in the pipeline
  • Worked closely with production to ensure budgets and schedules were met and any roadblocks were communicated

Lead Generalist Artist

Industrial Light & Magic
Vancouver, Canada
02.2016 - 03.2017
  • Responsible for assisting Generalist Supervisor with identifying environment needs for the show and solving creative and technical problems. Shows including Valerian and The City of a Thousand Planets, Star Wars: The Force Awakens, and Jurassic World.
  • Responsible for executing key concepts and designs, offering initial direction that was in line with the show vision.
  • Acted as the lead for the Generalist team, and was the main contact to help troubleshoot creative and technical issues/questions.

Senior Generalist Artist

Industrial Light & Magic
Vancouver, Canada
12.2014 - 02.2016
  • Responsible for creating high quality 2D and 3D content that might comprise part, or all of an environment build. Used artistic and technical skills to execute work on all aspects of CG assets or shots

Education

Bachelor of Science - Industrial Engineering

ITESO
Guadalajara
2000

Skills

  • Supervision and Leadership
  • Mentorship and Team Development
  • Creative Problem Solver
  • Asset Modelling and Look Development
  • Advanced Lighting, Shading, and Texturing
  • Photogrammetry scanning and data planning
  • Advance Rendering
  • Multi-software User

Software Knowledge

  • Unreal Engine
  • 3DS Max
  • Maya
  • Vray
  • Reality Capture
  • Corona
  • Octane
  • Clarisse
  • Photoshop
  • Nuke
  • Substance Designer/Painter
  • Speedtree
  • Zbrush


Timeline

Associate Visual Effects Supervisor

Industrial Light & Magic
11.2021 - Current

CG/Environment Supervisor

Industrial Light & Magic
11.2019 - 02.2022

Generalist Supervisor

Industrial Light & Magic
03.2017 - 12.2019

Lead Generalist Artist

Industrial Light & Magic
02.2016 - 03.2017

Senior Generalist Artist

Industrial Light & Magic
12.2014 - 02.2016

Bachelor of Science - Industrial Engineering

ITESO