Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
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Danni Liang

Richardson,TX

Summary

Graduated 3D artist with strong technical abilities, particularly in 3D Character Modeling, Digital Sculpting, Texture, and Rendering, and 2+ years of experience delivering high-quality character and game assets. Accelerated project timelines by completing organic models, realistic material, and game assets in 6 months for id Software.

Overview

4
4
years of professional experience

Work History

Contractor 3D Artist

Id Software
08.2024 - 01.2025

• Created 3D hard surface and organic assets for the prop team at id Software in Richardson, Texas.
• Optimized existing models and assisted with environment art needs to enhance game visuals.
• Developed character art textures and assets to bring life to in-game characters.

3D Character Artist

SMU Guildhall
07.2023 - 05.2024
  • Master Thesis - Heroines From an Ancient World In Unreal Engine 5, a demo features a character in three historically accurate armors from the Japanese Sengoku period, Chinese Song Dynasty, and Norse Viking era
  • Rigged and skinned, the character engages in combat enhanced with flame, ice, and lightning effects, showcasing both technical prowess and historical fidelity
  • Character Pipeline, Rigging and Skinning, Shader, Dynamic VFX, Sculpting, Texturing, Animation Combat

Character and Prop artist

SMU Guildhall
06.2023 - 03.2024
  • Worked on the game 'Asurya's Embers' Modeled game assets in 8 months to build the game in Unreal Engine 5
  • Collaborated on creating a main character and weapon concept designs while excelling in the main character, creature modeling, digital sculpting, weapon, props modeling, realistic material, advanced shader, procedural material, and VFX, leading to a more diverse and visually compelling game world that resonated with players
  • Consistently met tight deadlines, completing 30+ high-res/low-res game assets (PBR texture pipeline) ensuring on-time project delivery

3D Modeler

Perfect World Co., Ltd.
07.2021 - 04.2022
  • Worked on the game 'New Swordsman Mobile.'
  • Created game-ready assets and materials
  • Made highly optimized models and textures for mobile platforms
  • Collaborated with the team to implement the art director's feedback, resulting in enhanced model quality and overall art director's satisfaction

Education

Master of Interactive Technology (MIT) - Digital Game Development, Game and Interactive Media Design, Art Creation

Southern Methodist University
Dallas, TX
05.2024

Bachelor's degree - Environmental Design, Art and Design

Chengdu University of Technology
Chengdu, Sichuan
09.2016

Skills

  • Character Pipeline
  • 3D Modeling
  • Realistic & Stylized Sculpting
  • Optimized Retopology
  • Modular Kits
  • Texturing and Surfacing
  • Hard-Surface Modeling
  • Shader Creation
  • Rigging and Skinning
  • Animation
  • Dynamic FX

Languages

Chinese (Mandarin)
Native or Bilingual
English
Professional Working

Timeline

Contractor 3D Artist

Id Software
08.2024 - 01.2025

3D Character Artist

SMU Guildhall
07.2023 - 05.2024

Character and Prop artist

SMU Guildhall
06.2023 - 03.2024

3D Modeler

Perfect World Co., Ltd.
07.2021 - 04.2022

Bachelor's degree - Environmental Design, Art and Design

Chengdu University of Technology

Master of Interactive Technology (MIT) - Digital Game Development, Game and Interactive Media Design, Art Creation

Southern Methodist University
Danni Liang