Graduated 3D artist with strong technical abilities, particularly in 3D Character Modeling, Digital Sculpting, Texture, and Rendering, and 2+ years of experience delivering high-quality character and game assets. Accelerated project timelines by completing organic models, realistic material, and game assets in 6 months for id Software.
• Created 3D hard surface and organic assets for the prop team at id Software in Richardson, Texas.
• Optimized existing models and assisted with environment art needs to enhance game visuals.
• Developed character art textures and assets to bring life to in-game characters.